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Haukur
29 Aug 02, 19:09
Hi,

how do you resemble destruction of facilities at airports for example. Like the germans did in 1944 in sinking ship in harbors and such to deny, at least for a short time the use of those newly captured harbors and airfields.

Would you set up houserule that would say that player should not use said facilities for several turns, or use some other methods.

tigris

Dan Neely
29 Aug 02, 19:58
Baiscally yes. for supply points you can use an event to place them N turns after they're captured, but no equivilant options is provided for airfield/port facilities.

Mantis
29 Aug 02, 20:30
If these things were timed, you can't simulate them with the game engine, but you could use events to have the news string remind players when they can't (and can) use said airports/ports, etc.

Raindem
30 Aug 02, 13:55
If it's just one or two ports in question you could use a timed exclusion zone to restrict access. If its more than 2 ports, you might try playing around with a refugee effect although I haven't tried this personally.