PDA

View Full Version : Gun Info


Scully
21 Jan 05, 22:22
One more question:

I'm looking through Jane's Armour and Artillery and I come across a main armament that says 100mm rifled. How/where do I get information to create this gun to add to my AFV (other than just copying an already existing 100mm in the db?

Thanks,
Brian

CPangracs
22 Jan 05, 11:29
One more question:

I'm looking through Jane's Armour and Artillery and I come across a main armament that says 100mm rifled. How/where do I get information to create this gun to add to my AFV (other than just copying an already existing 100mm in the db?

Thanks,
Brian Well, Jane's is a good start. Other sources include FAS.org and GlobalSecurity.com. When you create the weapon in the database, you don't really create "the weapon", you create the ammunition, using the characteristics of the projectile such as min and max range, reload time, number of rounds reloaded each time, and now, even an indirect fire attribute to reflect, say, a HESH or anti-personnel tank round.

These weapons are then added to the vehicle or the turret as needed. For example, if you wanted to create a distinct difference between HEAT and SABOT rounds, you have to create these "weapons", then add the correct number of each to the turret. If you don't feel these need to be represented, then you can just create the weapon "Gun; 2A36; 120mm" or something similar, and give the ammunition an average kill odd for all other vehicles.

When you create vehicles, you then input kill odds for every single ammo type (weapon) used in the game. If you don't want a weapon to be used against the vehicle, you leave the "Kill Odds" at zero, and that weapon system will never engage that vehicle.

I hope this helps. If I've screwed anything up, I'm sure Pat will set me straight!

Curt

Scully
22 Jan 05, 14:09
Hey Curt,

Thanks for the reply. I guess my one followup question for you is where can you get the specific characteristics of the ammunition type like you have below?

Thanks again,
Brian

When you create the weapon in the database, you don't really create "the weapon", you create the ammunition, using the characteristics of the projectile such as min and max range, reload time, number of rounds reloaded each time, and now, even an indirect fire attribute to reflect, say, a HESH or anti-personnel tank round.

CPangracs
22 Jan 05, 22:32
As an example, I got the below info on ammo for the T-72 at FAS.org (http://www.fas.org/man/dod-101/sys/land/row/t72tank.htm)

MAIN ARMAMENT AMMUNITION

125-mm APFSDS-T, BM-42M
Maximum Aimed Range (m) 3,000
Max Effective Range (m)
Day 2,000-3,000
Night 850-1,300
Armor Penetration (mm) 590-630 at 2,000 meters

125-mm Frag-HE-T, OF-26
Maximum Aimed Range (m) 5,000
Max Effective Range (m)
Day INA
Night 850-1,300
Armor Penetration (mm) INA

125-mm HEAT-MP, BK-29M
Maximum Aimed Range (m) 3,000
Max Effective Range (m)
Day INA
Night 850-1300
Armor Penetration (mm) 650-750

125-mm HEAT, BK-27
Maximum Aimed Range (m) 3,000
Max Effective Range (m)
Day INA
Night 850-1,300
Armor Penetration (mm) 700-800

Other Ammunition Types Giat 125G1 APFSDS-T, Russian BM-42
and BM-32 APFSDS-T. Note The Russians may have a version of the BM-42M with a DU penetrator.

Antitank Guided Missiles

Name AT-11/SVIR
Warhead Type Shaped charge (HEAT)
Armor Penetration (mm ) 700 behind ERA/800 conventional
Range (m) 4,000

Name AT-11B/INVAR
Warhead Type Tandem Shaped charge (HEAT)
Armor Penetration (mm ) 800 behind ERA /870 conventional
Range (m) 4,000

There are numerous sources of info, and I can't cover all of them. This is one reason why it takes so long to develop a database from scratch!

Scully
23 Jan 05, 00:55
Thanks again Curt...I appreciate it.

Brian

kbluck
24 Jan 05, 13:13
Thanks again Curt...I appreciate it.

Brian

One minor clarification; a direct fire weapon in ATF terms is usually sort of a composite of *all* its main ammunition types. For example, there is by convention no real distinction between APDSFS and HEAT in ATF. The assumption is that the crew will select the appropriate round for the target at hand.

The question of when to draw the line between ammo types is a subjective one. Generally, when there is a major game difference in the characteristics and employment of the munition. For example, while no distinction is made between AP and HE main gun rounds, a distinction *was* made for the Songster missile. Technically, its just another "kind" of ammunition for the 125mm gun, but its performance characteristics are so different that it was decided to make into a separate "weapon".

Last but not least: you will find the 10T2S , KS-19M2 and 2A70 100mm guns in the kbDataModern DB. The 10T2S is found on the T-55; the 2A70 on the BMP-3.

--- Kevin