View Full Version : New cliches in gaming!
MomoJak00
20 Jan 05, 12:32
What cliches need to go? What ones should be expanded? And which are you utterly confused by?
Examples include:
~Gravity Guns: First Half-life 2. Now Doom 3 and Project Snowblind! I love it! Keep it!
~Sewers: SICK AND FRIGGEN TIRED OF SEWERS IN SHOOTERS!
Thats all I got!
~Sewers: SICK AND FRIGGEN TIRED OF SEWERS IN SHOOTERS!
I can tell someone who has been playing Vampire. :smoke:
MomoJak00
20 Jan 05, 15:37
I can tell someone who has been playing Vampire. :smoke:
It's an interesting method of convenance and it adds atmosphere but in singleplayer linear FPS's, it needs to stop.
Patrocles
20 Jan 05, 15:48
What cliches need to go? What ones should be expanded? And which are you utterly confused by?
Examples include:
~Gravity Guns: First Half-life 2. Now Doom 3 and Project Snowblind! I love it! Keep it!
~Sewers: SICK AND FRIGGEN TIRED OF SEWERS IN SHOOTERS!
Thats all I got!
game puzzles that require jumping on top of boxes/pipes/etc. to solve them! "We hates 'em, my precious!"
the_redstar_swl
20 Jan 05, 16:12
1 WWII Solder being able to kill two platoons of SS infantry and a detachment of Maus/King Tigers :(
Full Monty
20 Jan 05, 17:27
Current fads:-
'Stealth' - getting a bit 'old hat' but still gets thrown into games for no good reason. Apart from the developer running out of ideas/time with several levels left to complete.
'Dual Wielding' - Okay, 'Halo 2' wasn't the first but do we really need it everywhere?
'Bullet Time' - just leave it to 'Max Payne' and 'The Matrix'. It gets very boring very quickly!
'Fantasy RTS', 'C&C style RTS', 'WW2 RTS' - yawn
'Vietnam' - how many more shooters about crawling around in a jungle with your semi-indestructible 'buddies'?
MomoJak00
20 Jan 05, 22:36
'Stealth' - getting a bit 'old hat' but still gets thrown into games for no good reason. Apart from the developer running out of ideas/time with several levels left to complete.
It's a big problem! Some games do it right and well (Cronicles of Riddick, Vampire:TM-B) in addition to being kick@$$ in thier own respects. But if this continues so that every half-assed developer puts it in thier game people will get tired of it!
It's both good and overused.
'Dual Wielding' - Okay, 'Halo 2' wasn't the first but do we really need it everywhere?
I like it! But it shouldn't be butchered like WW2!
Full Monty
21 Jan 05, 10:20
The more I wrote the more I thought of but I had to stop for fear of sounding like a total cynic :devil:
At the risk of getting up wargamer's noses - 'Hexes', it's the 21st Century for crying out loud! Computers can handle real LoS and complex movement routes, what are those six-sided boxes there for apart from being an archaic reminder of the old board-wargaming days :devious:
RTS, kill the term, beat it to death, DIE DIE DIE!!
There is nothing remotely real in the term.
Shooting a cargo container to reveal supplies.
Or supplies just lying around like litter.
Always looked so dumb.
People whining about hexes :)
They're just hexes whiner :)
Maybe you would like me to whine about games that come with cheat codes for the challenge challenged hehe :)
How about games made in 3d just for the heck of it?
3d ain't a miracle cure.
At the risk of getting up wargamer's noses - 'Hexes', it's the 21st Century for crying out loud! Computers can handle real LoS and complex movement routes, what are those six-sided boxes there for apart from being an archaic reminder of the old board-wargaming days :devious:
Yes computers should be used to the maximum to enhance games BUT you dont need to get rid of hexes to do that.
I for one think more programme time should go into gameplay rather than fancy 3d (in a wargame anyway).
I havent yet played one wargame that works better than the good hex based games out there. This is just my opinion though:)
Still each to his own.
Current fads:-
'Stealth' - getting a bit 'old hat' but still gets thrown into games for no good reason. Apart from the developer running out of ideas/time with several levels left to complete.
'Dual Wielding' - Okay, 'Halo 2' wasn't the first but do we really need it everywhere?
'Bullet Time' - just leave it to 'Max Payne' and 'The Matrix'. It gets very boring very quickly!
'Fantasy RTS', 'C&C style RTS', 'WW2 RTS' - yawn
'Vietnam' - how many more shooters about crawling around in a jungle with your semi-indestructible 'buddies'?
Have to agree with all these points though:)
Full Monty
21 Jan 05, 20:46
People whining about hexes :)
They're just hexes whiner :)
Maybe you would like me to whine about games that come with cheat codes for the challenge challenged hehe :)
You could whine about that all you like :laugh:
I have no massive problem with hexes, or the other things I listed earlier on. It's when any of those things are used because the game developer lacks the imagination to try something else. :smoke:
AAhhh :)
(note shortest post by me ever).
Full Monty
22 Jan 05, 22:36
AAhhh :)
(note shortest post by me ever).
:halo: :D
What cliches need to go? What ones should be expanded? And which are you utterly confused by?
Examples include:
~Gravity Guns: First Half-life 2. Now Doom 3 and Project Snowblind! I love it! Keep it!
~Sewers: SICK AND FRIGGEN TIRED OF SEWERS IN SHOOTERS!
Thats all I got!
actually I kinda like sewers they are cool.
actually I kinda like sewers they are cool.
Yeah, but they smell and they have mutant turtles in them.
MomoJak00
24 Jan 05, 12:25
Yeah, but they smell and they have mutant turtles in them.
LOL. Heroes in a half-shell! TURTLE POWER!
Yeah, but they smell and they have mutant turtles in them.
Not to mention Nazis/Demons from hell/Evil secret agents/Death-dealing monkeys/ etc
MomoJak00
26 Jan 05, 00:26
Not to mention Nazis/Demons from hell/Evil secret agents/Death-dealing monkeys/ etc
my point exactly. ;)
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