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MikeJ
14 Apr 03, 12:52
Anyone played this? I'm playing this for the first time as the Axis and... it's turn 2... and the 1st Gds Tank army, which according to TOAW isn't supposed to activate until turn twenty something is active already... what gives?

Not that my situation wasn't bad already, but this is looking much worse now :).

Paulus and Manstein better have a few miracles up their wazoos.

JAMiAM
14 Apr 03, 14:04
Let me guess...on turn 1, you thought you'd be clever and moved onto the Don River bridges to blow them?

If so, then you moved adjacent to the units, which will activate them in the following automatic bookkeeping phase...:laugh:

MikeJ
14 Apr 03, 14:41
Well I thought of that, but I figured most of the Soviet units had engineering capability and that wouldn't do much... but I did attack and massacre a Guards Rifle Corps (with Rumanians no less - bet that was embarassing for the Soviet commander in charge of that corps) that was really close to a lone division from the 1st Gds Tank Army...

I did move the German reserve divisions that were guarding the Don bridges... but not towards the 1st Gds, rather away and to the East... not sure if that was it...

I also thought I accidentally attacked that 1st Gds Tank Division that is way off by itself (and near 3-4 activated Soviet armies)... but I started a hotseat game and actually attacked that unit and it didn't activate the 1st Gds.

Ah well, I'd like to know what the hell I did for future reference, but for now I've got bigger problems... like the 12(?) Soviet armies that are running amok on the map ;). Of course, it's been made worse by my *cough* clever plan to pull the 6th back over the Don and smash the Soviet northern pincer... except with the activation of the 1st Gds I have no chance of salvaging my rail links to my supply with the Italians and German reserve...

I love it when plans go completely wrong :D.

If I manage to win, I'll renounce my agnostic beliefs, as it's going to take the intervention of several supernatural beings to salvage this.

JAMiAM
14 Apr 03, 15:13
Notice the selected unit, two hexes south of Yelenskaya? If you moved anyone adjacent to it, during your first turn, it would have activated the entire formation at the start of the second turn. Did you try to shore up the lines there? You can move *away* from units in reserve without prematurely activating them, but attacking them, or moving *into* any hex adjacent to them, will activate them.

MikeJ
14 Apr 03, 15:21
Yep I shored up the line right there. And then I attacked a Guards rifle corps that was nearby.

That was it.

Damnit. Wish I knew that before. This is the first I've ever heard of that rule...

Oh well, it's going to make this game that much more interesting I guess.

It's forced me to come up with grand and far-reaching plans (read: delusions of grandeur) to salvage the situation.

General Staff
14 Apr 03, 20:53
Activating this Corps is a huge handicap. Have you considered throwing yourself at the mercy of the Soviet Commander with a timely surrender? Still time to make it to those POW cages before the weather really turns sour...

MikeJ
15 Apr 03, 04:43
I considered it... but I have an idea of how I can salvage the situation. It's something of a longshot but I'll know prior to probably turn 10 whether or not it will succeed or fail. If it fails miserably I'm catching the first transport out of there. ;)

MikeJ
17 Apr 03, 16:13
Just realized that in my disarray at my strategic situation I forgot to thank Jam for his help.

So... a late thanks :).

Mad Cow
20 Apr 03, 22:14
Originally posted by MikeJ
Anyone played this? I'm playing this for the first time as the Axis and... it's turn 2... and the 1st Gds Tank army, which according to TOAW isn't supposed to activate until turn twenty something is active already... what gives?

Not that my situation wasn't bad already, but this is looking much worse now :).

Paulus and Manstein better have a few miracles up their wazoos.

Is this the scenario which came with the game?

If so, don't waste your time. It sucks.

:)

MikeJ
21 Apr 03, 06:06
Originally posted by Mad Cow


Is this the scenario which came with the game?

If so, don't waste your time. It sucks.

:)

Why do you say that?

I'm mirroring it right now and I'm having fun. Both sides seem capable of winning, less so the Axis if the Soviet player really presses the attack, but I've had a blast with it so far as both sides.

Mad Cow
21 Apr 03, 12:08
Originally posted by MikeJ


Why do you say that?

I'm mirroring it right now and I'm having fun. Both sides seem capable of winning, less so the Axis if the Soviet player really presses the attack, but I've had a blast with it so far as both sides.

Fron what I remember the historical accuracy is pretty bad. I have not played it in a couple of years, but it was released boxed with the original TOAW, and most of the scenarios that came with the game were no good...

I'll have to load it up and look at it again, then I will get back with you.

MikeJ
21 Apr 03, 12:13
Originally posted by Mad Cow


Fron what I remember the historical accuracy is pretty bad. I have not played it in a couple of years, but it was released boxed with the original TOAW, and most of the scenarios that came with the game were no good...

I'll have to load it up and look at it again, then I will get back with you.

Ah. Well I couldn't attest to how historically accurate it is. The fact that 6th army has the option to go mobile on turn 1 and withdraw from the Stalingrad pocket is certainly ahistorical. The rest I couldn't attest to, but I can say it is good fun so far and IMO the playbalance is good so I have no issues with it.

Mad Cow
22 Apr 03, 12:29
Originally posted by MikeJ


Ah. Well I couldn't attest to how historically accurate it is. The fact that 6th army has the option to go mobile on turn 1 and withdraw from the Stalingrad pocket is certainly ahistorical. The rest I couldn't attest to, but I can say it is good fun so far and IMO the playbalance is good so I have no issues with it.

Well, if all you are interested in is a balanced scenario, then maybe that one will work for yyou.

I remember issues with the map. I thought that the forces on both sides were carbon copies of themselves. Also, there are NO AIR UNITS at all.

I also think the Rumanians are a little too strong.

There is a scenario on Stalingrad which is much more accurate to history.

I guess it comes down to what you want in a scenario. I prefer them to be more accurate and true to the history.

:)