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Martin Schenkel
28 Aug 02, 14:43
If you change the replacement priority for all units in a force (or a very large number) does it become 'relative'? For instance, if I change all units in a force to Low from Normal, does it really change anything, since they're all on Low? I haven't really noticed much difference between all Low or all Normal during playtesting. I'm trying to simulate slower replacement rate for a force.

Dan Neely
28 Aug 02, 16:03
no. only the relative differences matter.

Martin Schenkel
28 Aug 02, 16:58
So how do I simulate a slower replacement rate? I've put the replacement equipment numbers quite low, but can't really go any lower. I want to have a small replacement pool (excess equipment) build up, but only slowly used up.

Dan Neely
28 Aug 02, 17:23
I'm not following why you'd want to have equiptment build up the the replacement pool when there were understrength units in the field at the time. If you could give an explanation of why you'd like to do that, I might be able to suggest annother way to do it.

Chuck?
28 Aug 02, 17:41
Originally posted by Martin Schenkel
So how do I simulate a slower replacement rate?

I think if you lower the overall supply value that will cause a slower replacement rate.

Bob Cross
29 Aug 02, 01:18
Originally posted by Martin Schenkel
So how do I simulate a slower replacement rate?

Use disband events to disband replacement units. They can arrive at as slow an interval as you desire.

Martin Schenkel
29 Aug 02, 05:51
Perhaps I've reached the limit of TOAW in this aspect :sad:

Basically, I don't fully like the general feature whereby units can evaporate relatively easily, and then often come back quite soon after. Preventing quick evaporations is easy (Attrition divider). I want units to evaporate less, but also recieve replacements slower, simulating heavily depleted but not destroyed/disbanded units (which I feel should be more common than TOAW allows) which rest and refit in rear areas. Although, I am begining to think that the modified attrition divider along with very low force replacement percentages might just be good enough.

In regards to building up a replacement pool, perhaps it's not the best way, but somehow I want to model the usual built-up of resources during lulls in the fighting before the next offensive.

Then again, maybe I'm trying to make things way too complicated, and in the end maybe TOAW really does model all these things indrectly :crosseye:

I will try the disband replacement units tactic, though. Thanks for that tip Bob.