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themattcurtis
22 Dec 04, 08:51
This map is a mess of streets, trenchlines, buildings and ammo dumps. Background is that in 1978 South African airborne troops launched an assault on the SWAPO compound at Angolan town of Cassinga. The primary risk involved was that Cassinga, a mining community occupied by the Communist organization and turned into an ops center, was too far from the border for the paras to fight their way home if something went wrong. What's more, armor in the form of T-34/85s and some assorted APCs was just south in the town of Techamutete.


OPENING ROUNDS (TURNS 1-4)
By the time the last C130 has finished its run, what looks like four companies of airborne infantry have landed east and west of Cassinga (with S and R platoons plunked north near a crossroads and SWAPO's Recruit Tent compound, respectively). Radio reports filtering back to HQ indicate that at least three paratroopers were injured in the drop – one seriously – but overall the initial phase of the assault has gone according to plan. The only negative is the loss of the spotter plane downed by a pair of 12.7mm AA guns (I had no control over that).

M platoon, carrying the bulk of Col. Jan Breytenbach's RPG-7s, is positioned SW of the village and is already moving towards the nearest intersection, along with P platoon. It'll be their job
to form a rearguard against any Angolan armor arriving from Techamutete. And it's along their axis of advance that the first shots ring out. Riflemen from P platoon have engaged the enemy – a squad of SWAPO infantry hiding in a single story house – and riddle four guerillas with 7.62 mm. The survivors turn tail and run.

Q platoon is further north and has spotted an earthen bunker, supported by an RPG team, straddling an east-west road that bisects this mining community-turned-operations center. The paratroopers have no intention of conducting a frontal assault on fixed positions and instead hook around the bunker's left flank, the point squads laying smoke to screen their comrade's movements. They maintain command and control by advancing in one-up, two-back formation.
Before long, the first troops have staked themselves in one of the outlying structures, stumbled across guerillas hidden in a nearby building and killed two SWAPO fighters in a chattering burst of small arms fire. The enemy once more retreats and a foothold is established – although our window of opportunity is diminishing with frightening speed.

K and L platoons are even further north and have spotted three rifle/scout teams (there's only 3 men to a batch) perched in a series of trenches directly ahead. Again smoke is laid down while half of the paratroopers hook around the obstacle's right flank. Half the South African troops remain in position (about 300 yards from the trench line) to pin the SWAPO units in place, and wipe out one team without loss to themselves.

H, I and J platoons are advancing parallel to this on yet another east-west road. No contact yet.

I'm starting to get a clear picture of how quickly my grunts can advance, and the more I see, the firmer my plan becomes. The general idea is to converge near the center of town, perhaps a little north, and await evacuation by our helicopters. We're on Turn 4, which means my airborne assets have 16 Turns to return west of the river. M platoon – by necessity – will be the last to leave. They'll be covering my tail and it's important to note that my paratroopers will remain within the boundaries of the town until they're pulled out. No one is going to be left standing in the open to be overrun by Soviet kit, as it'll be far easier to create kill sacks in this snarled mess of back alleys and dirt roads.

On a final note -- O and N platoons were dropped east of Cassinga and are confronted with the need to cover a lot of ground in a short amount of time. This forces them to advance with less finesse than their counterparts. Arranged in one-up, two-back, they plunge directly towards an Angolan trenchline protecting the town's outskirts. No contact as of yet, which is why they're being mentioned last.

themattcurtis
22 Dec 04, 08:52
THINGS HEAT UP (TURNS 5-9)

Bad news first. I get sloppy with S platoon in its efforts to take the crossroads near the far northern edge of the map. S1 gets stranded 50 yards away from a SWAPO squad without support OR any available shots and gets mauled before the South African unit recovers and wipes out 16+ hostiles in a storm of gunfire. House to house fighting is not the place to get lazy, and it's dramatic (to say the least) to watch the final Commies go down in hand-to-hand combat. Elsewhere, I lose men singly to snipers and long range fire, but I'm not unhappy with my approach. Total losses to direct fire by the end of Turn 9 = 7 or 8 when you added in the poor jerks with S platoon.

On the bright side, the SWAPO forces on the western edge of Cassinga take a pounding. Starting the south, P platoon uses bounding overwatch to gun down several enemy infantry and captures a victory flag placed near an ammo dump. Everyone's too close to blow it for now. M Platoon contributes to the carnage, hopping from house to house and mowing down panicked guerillas before positioning itself on the road leading from Techamutete. Before long, a pair of T-34/85s manned by Cuban advisors have arrived on the board, but they brew up almost immediately, their hulls shredded by short range fire from my RPG-7s. P platoon leaves its fellows with M to fend for themselves and pushes north. The location directly ahead of them apparently serves as home to SWAPO's favored prostitutes. Yeesh.

Q platoon uses a base of fire from two of its squads to kill the RPG team guarding that bunker described earlier, allowing Q2 to storm the fortification from behind. Grenades shatter its walls and when the stunned crew stumbles into the open they're sent tumbling into the dust by fire from the paratroopers' automatic rifles. Q platoon then bounds north, behind a SWAPO trenchline, only to lose a man to an opportunistic sniper. The Angolan marksman pays with his life as his sanctuary is immediately surrounded and saturated with weapons fire.

K and L platoons slaughter the two remaining SWAPO teams standing in their way, cowing the guerillas with 60mm mortar fire before charging down the length of the trench and killing them in bloody close quarters combat. Soon they're pushing west, parallel to H, I and J platoons which are heading towards the communist faction's Parade Ground. Ammo dumps go boom. We lose a man to fire from an 12.7mm AA emplacement, but almost immediately South African bombers
(called in through the bombardment screen) have leveled an enemy mortar and wreathed the parade ground in flames.

R platoon takes the Recruit Tent Compound at the loss of one man, killing 10 guerillas in the process. House to house fighting is bloody, but the SADF troops are hard to rattle and I make a point to utilize smoke and bases of fire. It pays off.

Finally, on the east side of Cassinga….N platoon breaks into the trenchline guarding the town's far perimeter, managing to kill – or drive off – two more SWAPO squads. O platoon exploits this breach and rushes forward, blowing ammo dumps in spectacular fashion.

The helos are here!! I have no idea how I'm going to muster everyone off in time. And the briefing says I should consider a failure to evac all survivors as a mission failure. Of course, in real life the Cassinga op went hours over its slated time schedule, and the town itself had been battered by an extensive aerial bombardment before the airborne guys landed. So if the game doesn't penalize me point-wise for not having time to get everyone out, I'm not going to sweat it. Still – I'm gonna try :)

themattcurtis
22 Dec 04, 08:53
CLIMAX (TURNS 10-14)

This is where the killing begins in earnest :dead: . Moving North to South, H, I and J platoons coordinate with SADF fighter bombers in taking out a series of AA guns scattered through the northern edge of Cassinga. The Mirages bloody the emplacements with their payloads, and the infantrymen finish them off. We lose 1 man in exchange for three such positions. Their accompanying SWAPO rifle squads are also mowed down en masse, caught between our troops advancing east and S platoon, now pushing south.

K and L platoons, just below these units, have gone berserk inside the guerilla camp. SADF soldiers are in the middle of Cassinga's Motor Pool/Vehicle Park, riddling a dozen heavy trucks as their drivers panic and attempt to flee the scene. No one gets away, and the resulting fires, combined with the ruin caused by exploding ammo dumps, are making things a bit hazy around here. It'd be redundant to keep describing each small arms exchange, but by establising bases
of fire and advancing under cover we're killing a full enemy squad for every man we lose. Troop quality makes a huge difference. By now, Super Felix heavy helicopters and a handful of lighter platforms are beginning to touch down, and those squads furthest from the fighting are gathering at rally points for embarkation (Those soldiers who took over the Recruit Tent Camp have already left). It's time we start thinking about pulling out. Still, a healthy number of airborne troops are now making their way towards the Parade Grounds, with N and O platoons meeting them from the east.

Q platoon is within sight of all this, just to the south, and has eliminated its second earthen bunker (this time no crew survive the inferno caused by SADF grenades). Dozens of supporting SWAPO troops die alongside the fortification, although they take a couple of paratroopers with them. The weary South African soldiers stay put, using the buildings, empty trenchline and a nearby VL as their embarkation point for the incoming helos. P platoon has now advanced just to their left and massacres three full squads of guerillas trying to escape.

Finally, way down south, M platoon is fighting for its life. Two more T-34/85s try to make their way north, and are hit in the flanks by RPG-7s. By now visibility is nil, and when the first BTR-152s round the bend, daring SADF troopers use the cover at hand to dash forward and kill two the APCs in close assaults. By now, we haven't lost anybody in exchange for five tanks and two APCs. But I get too pushy with M1 and its soon caught in a murderous crossfire by the surviving vehicles and Cuban dismounts. Seven men are killed or wounded within seconds.

The rest of the platoon displaces to the north, killing yet another T- 34 and two more BTR-152s (again using smoke to launch assaults, heaving hand grenades into the thinly protected vehicle's hulls). 10 or more Cuban infantry try to scoot forward and they're chopped down by our R1 rifles. The column behind them is thrown into further disarray when a fighter bomber conducts a strafing run.

themattcurtis
22 Dec 04, 08:54
END GAME (15-20)

The Parade Ground is ours. Panicked SWAPO fighters run in all directions and die in a hail of bullets. There is a lot of hand-to- hand fighting at this point, with the airborne troops relying on bayonets and rifle butts to put the opposition down. If we lose anyone in these melees, I don't see it.

Meanwhile, the bulk of our soldiers have been ferried back across the river by friendly choppers. The only points on the map that are cause for concern are Q and M platoons.

Q platoon escapes after ambushing a lone BTR-152 that's made it past our roadblock. The personnel carrier goes up in flames, and a second vehicle survives close order attacks only to lose its nerve and route into a nearby building. Structures are collapsing all over the places as frenzied Cuban drivers ram through them (I didn't know that could happen :) ).

Happily, M platoon -- even the survivors from M1 -- manage to board a Super Felix and make good on their escape, as well.

When Turn 20 ends, all but two choppers are back across the river, and these are on their way. So I feel confident I've done what I was supposed to. The enemy has regained some VLs simply because routing SWAPO troops have run across flags to the east as they escape the board, and also I didn't bother to reclaim the points touched by those BTR-152s.

Cassinga is a fiery mess. And this mission was a blast! A ton of stuff to destroy, the tension caused by the arrival of enemy armor. The effort of getting troops assembled and pulled out. Air strikes. Close assaults on tanks and APCs. Flushing crews out of their bunkers. Yeah...... :D

FINAL RESULTS
30 SADF casualties in exchange for: 341 Enemy casualties, 6 T- 34/85s, 5 BTR-152s, 12 Soft Vehicles (read heavy trucks)and 4 Arty pieces.


2659 points (SADF) to 381 points (SWAPO/Cuban)


Marginal Victory -- oh well :) Guess I could have blown up more.