Palantir
08 Dec 04, 21:47
For anyone & Chuck,
I have a question about the ACW scenario.
I note that “river roads,” run along with the major rivers, are they meant to represent River transports same as Sea transport & RR transport (minus the points)? I believe so but...
My question exactly is: can Union units move along "river roads" without a HQ just like RR & Sea movement from one Union controlled city to another?
This would be usable only over the previous turns Union “controlled” river hexes.
If an amphibious invasion (attack) is attempted I realize that a HQ must be involved.
Having units just sit at towns along the major rivers & at rail-heads waiting for a HQ to run back up the river so they can then go down to the next “river city” seems unrealistic, especially when the "river roads" are right there.
Since units must use their own movement points on these roads I can equate them as being in slow moving troop barges. Also since River supply is very low and units moving along the river roads quickly weaken any idea of an "easy path" is ruled out as they will have to sit and recover over any good length of movement.
I only mention USA forces because historically the CSA had very little river movement / transport capacity for large bodies of troops. Also the CSA has zero Sea points & limited RR capabilities.
I have a question about the ACW scenario.
I note that “river roads,” run along with the major rivers, are they meant to represent River transports same as Sea transport & RR transport (minus the points)? I believe so but...
My question exactly is: can Union units move along "river roads" without a HQ just like RR & Sea movement from one Union controlled city to another?
This would be usable only over the previous turns Union “controlled” river hexes.
If an amphibious invasion (attack) is attempted I realize that a HQ must be involved.
Having units just sit at towns along the major rivers & at rail-heads waiting for a HQ to run back up the river so they can then go down to the next “river city” seems unrealistic, especially when the "river roads" are right there.
Since units must use their own movement points on these roads I can equate them as being in slow moving troop barges. Also since River supply is very low and units moving along the river roads quickly weaken any idea of an "easy path" is ruled out as they will have to sit and recover over any good length of movement.
I only mention USA forces because historically the CSA had very little river movement / transport capacity for large bodies of troops. Also the CSA has zero Sea points & limited RR capabilities.