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CyberRanger
11 Nov 04, 09:09
Here are the tentative round 2 pairings for Russia at WAR! from the tourney page (http://www.war-forums.com/forums/wfhq-ld-tourney-details.php?id=1#rounds) and in pdf format (http://www.warfarehq.com/toaw/russianatwar2.pdf).

Please help me check for errors. You should NOT play someone you played in round 1 and you should play a different person in each matchup for this round.

Thanks!

Siberian HEAT
11 Nov 04, 09:48
Great looking tournament page you got there Brent. It is going to be awesome for everyone to have us fill out our own scores.

:banana:

mr_clark
11 Nov 04, 14:08
Round 2 ??? Hell, I ma not even really going with my first round...

CyberRanger
11 Nov 04, 15:36
Okay, I need to change the match of Siberian Heat vs Bulvai. I'll wait to see if there are more before I start making changes.

dannybou
11 Nov 04, 20:18
Looks good for me Brent.

viridomaros
12 Nov 04, 04:14
good for me

Dicke Bertha
12 Nov 04, 16:11
Fine with me too - are all players on the ladder? My future opponent El_Cid I couldn't find there... As long as he isn't Jamiam's more skilled brother.... :surprise: :laugh:

nemo
14 Nov 04, 15:54
Good for me also, if I put aside the fact that I'll have to play the winner of the War in the West tournament (I'll take this as a crash-course in TOAWnomics) ;)

CyberRanger
17 Nov 04, 22:35
Here are the tentative round 2 pairings for Russia at WAR! from the tourney page (http://www.war-forums.com/forums/wfhq-ld-tourney-details.php?id=1#rounds) and in pdf format (http://www.warfarehq.com/toaw/russianatwar2.pdf).

Please help me check for errors. You should NOT play someone you played in round 1 and you should play a different person in each matchup for this round.

Thanks!

Matches updated so S. Heat isn't playing the same person that he played in Round 1.

S. Heat (as Russians) will now play WestPointer (yes! I'm scared!)
Djarnis (as Russians) will play Bulvai

BTW - All players are signed up on the ladder. El Cid (http://www.war-forums.com/forums/wfhq-ld-ladder-games.php?ld=on&viewuser=5198), for example, is on the ladder but hasn't reported any games yet.

Anyone see any other changes that need to be made???

Siberian HEAT
18 Nov 04, 23:58
It is worth noting that we are discussing Kharkov 42 in this (http://www.war-forums.com/forums/showthread.php?t=18746&page=2&pp=30) thread. You might find it very helpful to check it out.

It is also worth noting that in the revised version you will see the entry of Axis reinforcements after the Soviets have captured key points on the map. This could surprise some old timers. :smoke:

For you new guys, feel free to post questions here and we'll try to help you along. Remember that practice makes perfect. Practicing and completing a good first turn as the Soviets is what will make or break your victory or defeat in round 2.

The round doesn't officially start for a couple months...so you have time to study up! I know I want my competition to be in top form, so we can all share strategy and tactics here.

:cheeky:

rasmus
19 Nov 04, 11:12
It is worth noting that we are discussing Kharkov 42 in this (http://www.war-forums.com/forums/showthread.php?t=18746&page=2&pp=30) thread. You might find it very helpful to check it out.

It is also worth noting that in the revised version you will see the entry of Axis reinforcements after the Soviets have captured key points on the map. This could surprise some old timers. :smoke:

For you new guys, feel free to post questions here and we'll try to help you along. Remember that practice makes perfect. Practicing and completing a good first turn as the Soviets is what will make or break your victory or defeat in round 2.

The round doesn't officially start for a couple months...so you have time to study up! I know I want my competition to be in top form, so we can all share strategy and tactics here.

:cheeky:

No please don´t go there :hush: .

Dicke Bertha
24 Nov 04, 17:32
.... El Cid (http://www.war-forums.com/forums/wfhq-ld-ladder-games.php?ld=on&viewuser=5198), for example, is on the ladder but hasn't reported any games yet.


I think he could be reporting a victory soon enough! :cheeky: From what I know, one of his opponents is really bad! :o

Just wondering, there surely isn't anyone exercising the Kharkov scenario solitaire by any chance? This discussion (http://www.war-forums.com/forums/showthread.php?t=18746) was just purely academic, jawohl? :laugh:

CyberRanger
30 Nov 04, 06:15
We haven't been able to make contact with Kraut. His two opponents will now face each other:

CyberGeneral (Soviet) vs muddaubber (Axis)

CyberRanger
09 Dec 04, 09:23
With Furocity's withdraw from tourney after round 1, he's scheduled opponents will now face each other:

RavenStrike (Soviet) vs Sgt Disaster (Axis)

CyberRanger
30 Dec 04, 09:52
BlackRider is withdrawing from the tourney after round 1. His scheduled opponents will now face each other:

El Cid (Soviet) vs Cesar (Axis)

SkyVon
30 Dec 04, 10:51
Is Jam still playing?

JAMiAM
30 Dec 04, 12:02
Is Jam still playing?
Yes, but my reply times have been dreadfully slow lately. Got your turn file, before the Christmas holiday, and will try to turn that back around to you today.

viridomaros
30 Dec 04, 13:15
Is Jam still playing?

how is the game going? :p

nemo
03 Jan 05, 15:45
Schmindrick, check your PMs! ;)

JoeBob
07 Jan 05, 16:48
German turn 4 off to Nemo, and Soviet T7 already sent to Killorbekilled.

Interesting event regarding the Rumanians. In my game as Soviets, I got the message stating that the Rumanian corps had evaporated, but the remnants are still there clogging up the forests and slowing my advance. :mad:

In my game as Germans, I got the same message, but this time my Rumanians simply up and vanished leaving me with a big hole to plug in a hurry. :surprise:

Apparently, there is no guarantee the Rumanians will leave even if it is stated in the events. Is there a one-time "die-roll" so to speak that the AI computes to determine if it actually happens, or is this a bug?

:hmmm:

JAMiAM
07 Jan 05, 17:35
German turn 4 off to Nemo, and Soviet T7 already sent to Killorbekilled.

Interesting event regarding the Rumanians. In my game as Soviets, I got the message stating that the Rumanian corps had evaporated, but the remnants are still there clogging up the forests and slowing my advance. :mad:

In my game as Germans, I got the same message, but this time my Rumanians simply up and vanished leaving me with a big hole to plug in a hurry. :surprise:

Apparently, there is no guarantee the Rumanians will leave even if it is stated in the events. Is there a one-time "die-roll" so to speak that the AI computes to determine if it actually happens, or is this a bug?

:hmmm:

IIRC, it is a 75% chance for that event to occur when the Soviets capture that crossroads hex.

nemo
07 Jan 05, 17:44
In my game as Germans, I got the same message, but this time my Rumanians simply up and vanished leaving me with a big hole to plug in a hurry. :surprise:
If only your Germans were the ones to vanish! :D

nemo
07 Jan 05, 17:47
Playing turn 5 as tovaritch Nemovsky against JoeBob, German turn 3 sent to Schmindrick...

JAMiAM
07 Jan 05, 19:55
how is the game going? :p
It isn't, yet. When I finally got around to opening the first turn that he sent, I realized that he had mistakenly begun the game in Opart, instead of Opart300. Thus, I requested that he replay his first turn.

He said it wasn't one of his better turns anyway, so this will give him a chance to get a good running start... ;)

JAMiAM
08 Jan 05, 04:35
Speaking of running starts...turn one is off to 06Maestro. Time to drive the Nazi slugs beyond the Dnepr!

viridomaros
08 Jan 05, 16:49
It isn't, yet. When I finally got around to opening the first turn that he sent, I realized that he had mistakenly begun the game in Opart, instead of Opart300. Thus, I requested that he replay his first turn.

He said it wasn't one of his better turns anyway, so this will give him a chance to get a good running start... ;)

anyway i have some doubts about the fact that pat can repulse the german
i'm sure he would never try to do that :laugh:

SkyVon
12 Jan 05, 20:15
It isn't, yet. When I finally got around to opening the first turn that he sent, I realized that he had mistakenly begun the game in Opart, instead of Opart300. Thus, I requested that he replay his first turn.


Please forgive my ignorance, but how is it different? Dagger did the same with my but I didn't ask him to replay in OpArt300...did I screw-up?

CyberRanger
12 Jan 05, 20:53
Please forgive my ignorance, but how is it different? Dagger did the same with my but I didn't ask him to replay in OpArt300...did I screw-up?
In larger scenarios, using opart300 allows one to divide more units. (I think!) For this small of a scenario, I don't "think" it makes any difference.

JAMiAM
12 Jan 05, 22:50
In larger scenarios, using opart300 allows one to divide more units. (I think!) For this small of a scenario, I don't "think" it makes any difference.The unit limit for Opart is 500 per side.

In this scenario, the Axis have 232 units, of which the first hundred and fifty, or so, are on the map at the start. About half of these units can be expected to be overrun, split into thirds, and/or destroyed in the first couple of Soviet player turns. This will mean that of the 500 slots available, around 300 of them will be taken up by involuntary breakdowns, many of which will stand little to no chance of recombination. This leaves only about 200 slots for the Axis to exercise tactical control over, for about 150 units. Each 2, or 3 way, breakdown of units requires 3, or 4 unit slots, respectively. The Axis player can be put at a fairly distinct disadvantage should he be disallowed the flexibility of breakdowns throughout the game, from early Soviet successes.

JAMiAM
12 Jan 05, 22:54
Please forgive my ignorance, but how is it different? Dagger did the same with my but I didn't ask him to replay in OpArt300...did I screw-up?
Pat, see the above explanation. I think that playing in Opart as the Axis can certainly put you at a competitive disadvantage vis-a-vis the other Axis players whose opponents did choose Opart300.

I'm sure that Dagger5 did not start his game with the intent of putting you behind the eight-ball, so to speak, but the reality of the situation is that is where you will be.

Siberian HEAT
13 Jan 05, 02:00
The original Opart should be sh*tcanned by every TOAW player. There is absolutely no reason to use it anymore...given the fact that its only real advantage (speed) has been countered by having much faster machines in the many years since the original game's release. It is akin to running a 3 cylinder engine instead of the normal V6 that OPART300 gives. I reserve the V8 for when this game system is firing on all cylinders...something that will probably never happen LOL.

laszlo.nemedi
13 Jan 05, 04:08
T2 with Seargent Major

JoeBob
14 Jan 05, 20:25
By the way, I've noticed that when Axis HQ's are sitting on an airfield, they have the option of hopping on a plane and landing somewhere. :surprise:

I don't think it's a major issue because if I recall correctly, HQ's can only land on "friendly" hexes, but I thought I should point it out anyway.

I would suggest banning the use of these units in such a manner, as they are not historical, or for that matter, actually airborne units...

CyberRanger
15 Jan 05, 11:47
By the way, I've noticed that when Axis HQ's are sitting on an airfield, they have the option of hopping on a plane and landing somewhere. :surprise:

I don't think it's a major issue because if I recall correctly, HQ's can only land on "friendly" hexes, but I thought I should point it out anyway.

I would suggest banning the use of these units in such a manner, as they are not historical, or for that matter, actually airborne units...Are you suggesting:


we not let the HQ units be airlifted at all, even to a friendly hex
or

that they cannot land on an enemy hex (if the game engine permits it)

JoeBob
15 Jan 05, 12:15
Hmmmm....

Good point there.

I would say that "friendly" travel should be allowed, such as airlifting an HQ into a besieged Kharkov for example. That would be realistic, and not a gamey tactic.

Dropping an HQ on the last turn of the game into someplace like Izyum to score some victory points would not. (Although I'm not sure the game engine would even allow it anyway, since it would not be friendly hex).

Could be much ado about nothing here... :D

CyberRanger
15 Jan 05, 13:13
Hmmmm....

Dropping an HQ on the last turn of the game into someplace like Izyum to score some victory points would not. (Although I'm not sure the game engine would even allow it anyway, since it would not be friendly hex).I agree ... that's too gamey even for a tourney. Players - do NOT try to do this!

:ar15:

nemo
21 Jan 05, 18:56
Turn 9 as Russians <--! living in a world of pain and suffering -->, turn 8 as Germans.

CyberRanger
30 Jan 05, 08:21
The results so far are quite balanced:


3 draws
2 Soviet OV's, 1 MV
2 Axis OV's
I was afraid the properly entering German reinforcements was going to make this an Axis cake walk, but apparently not.

laszlo.nemedi
30 Jan 05, 12:01
T11 against Polynike...

Polynike
30 Jan 05, 12:43
t 12 vs laszzlo took kharkov for one turn then he kicked my ass
t4 vs anderson good gmae im enjoying this one as germans

Dicke Bertha
30 Jan 05, 14:07
Both my T3's sent out. In both games the Rumanians have been withdrawn and there is a sizeable hole between Poltava and Dnepropetrovsk, with few grey troopers around. It will be interesting to see what the German reinforcements on T4 can do about that. :horse:

So far though it's no easy task for the Soviets in either game. :surprise:

Exciting games!

JoeBob
30 Jan 05, 14:56
[/list]I was afraid the properly entering German reinforcements was going to make this an Axis cake walk, but apparently not.

Not when it's so easy for the Soviets to block that northern entry hex within 2 turns...

Had to fight hard to get it back with Nemo, and with only a few turns left to play, I'll be lucky to get Belgorod back.

Too bad the scenario could not be modified to extend the map upwards a little to at least give the Germans a chance to get those divisions on the map, when they are supposed to arrive.

Otherwise, great scenario!!! :love:

nemo
30 Jan 05, 15:35
Not when it's so easy for the Soviets to block that northern entry hex within 2 turns...

Had to fight hard to get it back with Nemo, and with only a few turns left to play, I'll be lucky to get Belgorod back.With nearly every other location in German hands and a German OV in the making, I'd say you could do without it :)

The price for holding the infamous 24,0 hex is a weaker thrust to Kharkov in the decisive early turns, hence a smaller probability, all other factors being equal, to take the city. If you go down that road (delaying German reinforcements by seizing their appearance hex), I would say there's a fine balance to keep between the need to hold 24,0 and mustering enough forces to take Kharkov in the early game. JoeBob has somewhat spoiled my initial plans as he holds now both Kharkov and hex 24,0.

...ouch!...

:dead:
:laugh:

nemo
30 Jan 05, 15:37
Soviet turn 11 and German turn 10 sent.

Bdr.Mallette
30 Jan 05, 18:27
With nearly every other location in German hands and a German OV in the making, I'd say you could do without it :)

The price for holding the infamous 24,0 hex is a weaker thrust to Kharkov in the decisive early turns, hence a smaller probability, all other factors being equal, to take the city. If you go down that road (delaying German reinforcements by seizing their appearance hex), I would say there's a fine balance to keep between the need to hold 24,0 and mustering enough forces to take Kharkov in the early game. JoeBob has somewhat spoiled my initial plans as he holds now both Kharkov and hex 24,0.

...ouch!...

:dead:
:laugh:

i agree.
I didn't try to acquire 24,0 but instead defended around there and thrusted towards Kharkov. This makes all the difference for the Russians to achieve a Draw or victory. Because as you get closer to Kharkov, (hopefully you were smart enough to blow the bridges in the west to slow Axis support) it has a domino like shifting effect. He will move some units closer to kharkov to defend. There is always the possibility of a strong flanking maneouver on the germans part but it is only 12 turns long.

CyberRanger
30 Jan 05, 18:52
I decided to take 24,0. I just sent t2 (with the infamous hex in Soviet control) to my opponent so I can't release my plans yet .... but I think taking 24,0 and Kharkov is do-able. But, I may be delusional!

RavenStrike
30 Jan 05, 20:22
Anyone been in contact with Bulvai? Haven't been able to raise him for our round two match. Suggestions Brent?

JoeBob
30 Jan 05, 20:55
With nearly every other location in German hands and a German OV in the making, I'd say you could do without it :)


Whaddya mean I haven't taken all the other victory locations!!! Das Fuhrer will be angry with me! :blab: And I'll be forced to drink more beer and schapps!

Pulling adjacent to Izyum with another turn to go. Seems_just_out_of_reach.... :cry: There are quite a few tank brigades starting to show up over there, could be trouble...

How about we extend the game for a couple more turns? :whist:

Maybe we need to renegotiate our "schapps for vodka" trade agreement. How much vodka is Belgorod worth to ya? C'mon Ruskie I know you are holding out on me!!! :drink:

:D

Djarnis
31 Jan 05, 06:18
Anyone been in contact with Bulvai? Haven't been able to raise him for our round two match. Suggestions Brent?
He sent me a mail, that he has been busy working, bvut he would start playing now.

I havent received any turns yet either.

plutonico
31 Jan 05, 07:34
hard for me as soviets. viridomaros is a little fox that dont let me win.even i can be destroyed. i´ll try to pay a nice hotel in the warm balears islands.
but as axis i can compensate. :smoke:
t9 and t11 respectivily

JoeBob
31 Jan 05, 18:22
Don't know about anybody else, but I'd love to hear about how the big matchup between Westpointer and Siberian HEAT is going.

Hey boyz, how about the blow by blow, for us idle spectators?

:banana:

viridomaros
01 Feb 05, 05:04
my game against satisfaction started recently and we're only on turn 2, while with the axis i'm near the end against plutonico i can feel the victory coming but it's not over yet and i have to be cautious

Foggy
02 Feb 05, 15:11
Anyone heard from Evil Adder lately? Thru T4 w/Walkra in my
other round 2 match :D

JoeBob
03 Feb 05, 01:20
Round 2 over for me...

My games with Nemo and Killorbekilled have now finished.

Boy, that was fast!

So....when does round 3 begin?

Or maybe it's time to take a little break. :cool:

Polynike
03 Feb 05, 04:23
turn 5 axis sent to pedersen finished with laszlo, so far looking good with axis

RavenStrike
03 Feb 05, 09:17
Still no word from Bulvai, no replies to my e-mail queries.

Westpointer, should we continue to wait? :whist:

CyberRanger
03 Feb 05, 22:57
Still no word from Bulvai, no replies to my e-mail queries.

Westpointer, should we continue to wait? :whist:Email sent to Bulvai. If we don't hear from him by Sunday night, I'll reluctantly remove him from the tourney.

CyberRanger
03 Feb 05, 23:00
Don't know about anybody else, but I'd love to hear about how the big matchup between Westpointer and Siberian HEAT is going.

Hey boyz, how about the blow by blow, for us idle spectators?

:banana:Stalled right now! I've had Axis T5 for a week. The loss penalty is Soviet 34, Axis 38. I only received one of the extra German divisions, so that sort of blew luck-wise. Kharkov seems safe; Soviets tore me up in the south, requiring some of my reinforcements just to shore up that area. Of course, I know not to trust Heat to go easy on me and I'm sure he has some surprises in store for me.

Djarnis
04 Feb 05, 04:54
Email sent to Bulvai. If we don't hear from him by Sunday night, I'll reluctantly remove him from the tourney.

Does this mean i will have to do, actual fighting to get my OV as russian?

viridomaros
04 Feb 05, 06:07
my game vs plutonico ended in a draw :cry:

nemo
05 Feb 05, 16:58
Both games in round 2 finished, with more or less symmetrical results, i.e. Axis OVs...

CyberRanger
07 Feb 05, 10:49
Email sent to Bulvai. If we don't hear from him by Sunday night, I'll reluctantly remove him from the tourney.I've received no word from Bulvai so I've removed him from the tournament.

In Round 2, Djarnis vs RavenStrike replaces the matches that Bulvai was suppose to do.

Djarnis
07 Feb 05, 12:20
I've received no word from Bulvai so I've removed him from the tournament.

In Round 2, Djarnis vs RavenStrike replaces the matches that Bulvai was suppose to do.

Turn 1 send.

Foggy
11 Feb 05, 16:18
No response from Evil Adder - any other Russian generals available? :halo:

KG_RangerBooBoo
11 Feb 05, 16:34
I haven't heard from Evil Adder for a while either and we only lack 1 turn of having our second round game completed.

CyberRanger
11 Feb 05, 16:38
No response from Evil Adder - any other Russian generals available? :halo:
What turn are you two on?

(Mark -- sounds okay for now if you only have one turn left. Lots of time remains in round 2.)

CyberRanger
11 Feb 05, 16:42
Reminder - round 2 ENDS when the Axis complete turn 12. See here for details (http://www.war-forums.com/forums/showpost.php?p=249567&postcount=13).

Dagger5
13 Feb 05, 05:32
SkyVon,

Are you still out there? Send SITREP to:

PeterM@cfc-a.centcom.mil

thanks,

Dagger 5

JAMiAM
13 Feb 05, 12:02
Pat's suffering the effects of EQ addiction... :devious:

Foggy
14 Feb 05, 16:21
I'm thru T7 w/Walter as the Russians - have'nt even started as the Axis w/Evil Adder :cheeky:

CyberRanger
17 Feb 05, 20:31
have'nt even started as the Axis w/Evil AdderAre you in contact with him?

SkyVon
17 Feb 05, 21:24
Sorry, been real busy of late with RL. I "think" I can finish the turns before the deadline but if there is someone else waiting in the wings to take my place, then prehaps it would be best to let them take over.

Sorry for the dealy :(

CyberRanger
17 Feb 05, 22:15
Sorry, been real busy of late with RL. I "think" I can finish the turns before the deadline but if there is someone else waiting in the wings to take my place, then prehaps it would be best to let them take over.No subs for this one. These turns play fast once you get rolling so hopefully you will be okay.

Foggy
18 Feb 05, 08:25
I've only received one email saying he was busy :whist:

Dicke Bertha
20 Feb 05, 16:06
Checked the tourney page and WARS; surprisingly many Soviet victories... I find the Soviet side far more difficult to play than the German, so far, and I expect it will get worse before it gets terminal...:laugh:

Even if the German Belgorod reinforcements are thwarted by the Soviets occupying hex (24,0), there is plenty showing up in the south... :scream: ...mean panzer killing machines.

2xT5 out.

viridomaros
21 Feb 05, 05:36
when is the deadline
my opponent satisfaction is really slow i'm affraid it will take one more month at least to finish this

CyberRanger
21 Feb 05, 09:43
when is the deadlineApril 5th. Plenty of time remaining.

CyberRanger
26 Feb 05, 06:08
I'm thru T7 w/Walter as the Russians - have'nt even started as the Axis w/Evil Adder :cheeky:
Evil Adder has yet to reply to my email or post here.

Foggy and RangerBooBoo - please report your games against him as OV's. Your points will be determined by the average OV score for the side you played. I'll make that calculation once the round is complete.

KG_RangerBooBoo
26 Feb 05, 09:13
I went back and checked and Evil Adder and I had finished our game after all. I was thinking we were playing 13 turns until you straightened me out. My score is reported.

Foggy
28 Feb 05, 06:07
No other substitutes?

CyberRanger
28 Feb 05, 08:17
No other substitutes?No subs in this tourney.

viridomaros
05 Mar 05, 15:12
from the last email of my opponent

I offer you my surrender.....you can claim max victory points. I am completely beaten.

i can provide a screenshot if needed
but i must say there isn't any hope for him to achieve anything in this game

CyberRanger
05 Mar 05, 19:51
from the last email of my opponent

I offer you my surrender.....you can claim max victory points. I am completely beaten.

i can provide a screenshot if needed
but i must say there isn't any hope for him to achieve anything in this gameWhat turn are you on? I'd rather see you play through 12 turns otherwise we'll have to artifically create a score for both of you. In general, surrenders aren't allowed.

viridomaros
06 Mar 05, 03:32
i have to play turn 7
i know because it's based on points surrender aren't good
as the scenario is quite short may be my opponent will have enough will to continue for 6 turns

plutonico
09 Mar 05, 06:24
in this kind of tournament is terrible play with surrenders¡
i think that someone have to finished the game (me no that i play with viri a lot of games¡)

Dicke Bertha
17 Mar 05, 12:03
Westpointer, I tried to add the end score in my game vs El Cid to the tourney page, but the system refused to accept this. Am I doing something wrong?

CyberRanger
17 Mar 05, 12:28
Westpointer, I tried to add the end score in my game vs El Cid to the tourney page, but the system refused to accept this. Am I doing something wrong?Give it another shot. I'm updating the security mechanism for WARS and keep getting the settings too tight!

Dicke Bertha
17 Mar 05, 12:51
:smoke:
Done ok.
You computer wizards... ;)

Dicke Bertha
17 Mar 05, 15:17
Hey WP Mr. Security Wiz ;)
I am also required to log in every time I connect to the site; it didn't use to be like this. Planned?

CyberRanger
17 Mar 05, 16:14
I think that's related to the upgrade we did the other day. Try deleting your www.war-forums.com and war-forums.com (if you have one) cookies. Then log back in.

Dicke Bertha
17 Mar 05, 16:20
Yep, seems to have done the trick. Muchas obliged. :cool:

SkyVon
17 Mar 05, 18:36
Looks like I am back from the dead so I should be able to get things going again tomorrow...even got a turn from Jam today so we're going to move forward as well.

Dagger5, I may need for you to resend that last turn to me if you can.

Thanks!

Dagger5
30 Mar 05, 09:28
SkyVon,

Got your turn 5. Will have it back soonest . . .

Thanks,

Dagger

P.S. Please use PeterM@cfc-a.centcom.mil for future turns

CyberRanger
30 Mar 05, 10:01
SkyVon,

Got your turn 5. Will have it back soonest . . .

Thanks,

Dagger

P.S. Please use PeterM@cfc-a.centcom.mil for future turns
Dagger5 - due to RL issues, SkyVon had to withdraw from the tourney. You should have an email showing you were scored an OV for the tourney game.

Dagger5
31 Mar 05, 10:48
Roger. I got it.

Thanks,

Dagger