View Full Version : OP Turn 6 Planning
Double Deuce
08 Nov 04, 13:48
Here you can discuss your 6th turn order plans.
For Replacements I think we should get:
6x Rebel squads (66)
2x RPG Teams (20)
1x 61mm T-63 Mortar (14)
This would be our 100 points.
We should try to brace for the collision in zone G and start moving these forces as reinforcements across from Zone A.
Someone have a better plan?
-Al (manhunter)
No, not really. But there is no need for RPGs, the enemy hardly has any armor remaining. So lets buy 9 infantry squads, and send them to G.
The others will be rearranging so that all units have mortar, and most of the MG as well.
Then they should assault from their dug-in positions, under heavy mortar cover, pushing out the enemy from the town. I would like to attack in the Southern side of the city, the enemy seemed weaker there, and terrain is also more favourable to us - when we take the line of buildings, they will not have cover to retreat to. So I would put most companies there, as well as tanks, giving them all mortar support we can.
Lets go with that plan of attack.
-Al (manhunter)
vBulletin® v3.7.0, Copyright ©2000-2008, Jelsoft Enterprises Ltd.