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Double Deuce
08 Nov 04, 13:48
Here you can discuss your 6th turn order plans.

aef027
12 Nov 04, 20:20
For Replacements I think we should get:

6x Rebel squads (66)
2x RPG Teams (20)
1x 61mm T-63 Mortar (14)

This would be our 100 points.

We should try to brace for the collision in zone G and start moving these forces as reinforcements across from Zone A.

Someone have a better plan?

-Al (manhunter)

Katusa
13 Nov 04, 11:59
No, not really. But there is no need for RPGs, the enemy hardly has any armor remaining. So lets buy 9 infantry squads, and send them to G.

Katusa
13 Nov 04, 13:35
The others will be rearranging so that all units have mortar, and most of the MG as well.
Then they should assault from their dug-in positions, under heavy mortar cover, pushing out the enemy from the town. I would like to attack in the Southern side of the city, the enemy seemed weaker there, and terrain is also more favourable to us - when we take the line of buildings, they will not have cover to retreat to. So I would put most companies there, as well as tanks, giving them all mortar support we can.

aef027
13 Nov 04, 19:44
Lets go with that plan of attack.

-Al (manhunter)