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View Full Version : Event Box Always True


kbluck
28 Oct 04, 19:11
I'm having some trouble with event boxes. It seems that enemy count checks are always coming up true, because they trigger instantly on phase start even though there are no blue units anywhere near the box location.

Even more interestingly, it seems to work as expected when running the clock in Builder. It is only in the real game that they trigger instantly.

I'm pretty sure its the event box. If I add a Time condition to the same sustain order condition, I can delay the execution until the time triggers as well.

Attached is a screenshot of the event box trigger setup I'm specifying. Am I doing something wrong here?

Thanks,

--- Kevin