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View Full Version : Arrests Made in Half Life 2 Code Theft


Bariman
10 Jun 04, 16:48
Just found this story at Gamespot. Here's hoping the link works.


http://www.gamespot.com/news/2004/06/10/news_6100381.html

BarcelonaBlom
10 Jun 04, 18:57
Originally posted by Bariman
Just found this story at Gamespot. Here's hoping the link works.


http://www.gamespot.com/news/2004/06/10/news_6100381.html

Finally! What evil human would do such a thing?

Jim H. Moreno
10 Jun 04, 22:57
Excellent.

Which begs for the next question: what do you think should be the punishment for those found guilty?

:armed:

Overseer
10 Jun 04, 22:59
On a team speak server a few of us were discussing how they should probably be put out in public, and anyone who wants can line up to beat them. :D


They must be the single most hated computer criminals ever!

chrisvalla
11 Jun 04, 08:31
The haneous crime of Half-Life 2 code theft should be punishable by the removal of all Internet-access and modems in computer and related devices in their possession and a restaining order issued to prevent (haha) them from accesing a computer with Internet or dial-up capabilities anywhere else for the period of one year.

Not having my PC online for a week puts me over the edge.

Doctor Sinister
11 Jun 04, 13:59
Originally posted by Jim H. Moreno
Excellent.

Which begs for the next question: what do you think should be the punishment for those found guilty?

:armed:

Isn't there a Crowbar weapon in Half-Life? Guess what my answer is...

Dr. S.

dannybou
11 Jun 04, 14:35
Originally posted by Jim H. Moreno
Excellent.

Which begs for the next question: what do you think should be the punishment for those found guilty?

:armed:

Well theft is theft wether made by internet or in person so the sentence should measure up to the crime. It will be up to the Judge to hand it down but I would see a prison sentence, not a San Quentin type of sentence, but some months in a cage then some probation for community work and has it has been suggested, not to be allowed to possess a computer for so many months. IMHO

BarcelonaBlom
11 Jun 04, 17:17
Originally posted by Doctor Sinister
Isn't there a Crowbar weapon in Half-Life? Guess what my answer is...

Dr. S.

But in opposing force it becomes a Monkey Wrench A BIG A** MONKEY WRENCH!!!!

Bariman
13 Jun 04, 20:00
Originally posted by Doctor Sinister
Isn't there a Crowbar weapon in Half-Life? Guess what my answer is...

Dr. S.


Yeah, and in HL2, he gets a partner, and she(!) has a socket wrench. And, of course, she's hot. I could make a joke now about the excellent breast physics, but I'm not.

Overseer
13 Jun 04, 21:49
That reminds me of the game Trespasser (an old FPS based off of Jurassic Park). Never played it, heard just about everything was bad in the game except for two things:

1) The physics in the game were great for the time.
2) The main character was a woman and when you looked straight down, you could see her chest...

BarcelonaBlom
14 Jun 04, 10:02
Originally posted by Bariman
Yeah, and in HL2, he gets a partner, and she(!) has a socket wrench. And, of course, she's hot. I could make a joke now about the excellent breast physics, but I'm not.

You read the PCGamer where they made fun of that didn't you?

Doctor Sinister
14 Jun 04, 14:11
Originally posted by Bariman
Yeah, and in HL2, he gets a partner, and she(!) has a socket wrench. And, of course, she's hot. I could make a joke now about the excellent breast physics, but I'm not.

Oh, go on...

Dr. S.

JDS8072
17 Jun 04, 03:48
Where do they put the pixel thingies :laugh:

Bariman
17 Jun 04, 19:21
Originally posted by Doctor Sinister
Oh, go on...

Dr. S.


If you insist...

In Half-Life 2, the physics will be so realistic that if a female character raises her arm, her muscles will move correctly, and you will be able to her breasts move accordingly. Same goes for jumping, shooting, etc.

daemonofdecay
17 Jun 04, 21:27
Now I see hundreds of overwieght, greasy Nerds leaning close to thier computer screens breathing heavily and fogging up thier glasses perched on thier zit filled face as they play Half-Life multi-player in 3rd-Person watching thier female character jump up and down, up and down,......

:shock: :banana:

BarcelonaBlom
17 Jun 04, 23:38
Originally posted by daemonofdecay
Now I see hundreds of overwieght, greasy Nerds leaning close to thier computer screens breathing heavily and fogging up thier glasses perched on thier zit filled face as they play Half-Life multi-player in 3rd-Person watching thier female character jump up and down, up and down,......

:shock: :banana:

You seem quite educated in those ways Black Mage. White Mage caught on yet?

Jim H. Moreno
19 Jun 04, 08:39
Originally posted by daemonofdecay
Now I see hundreds of overwieght, greasy Nerds leaning close to thier computer screens breathing heavily and fogging up thier glasses perched on thier zit filled face as they play Half-Life multi-player in 3rd-Person watching thier female character jump up and down, up and down,......

:shock: :banana:



JUST NOW you see this happening?! Dude, we've been doing that since Lara Croft! :whistle:

Bariman
20 Jun 04, 22:43
Originally posted by Jim H. Moreno
JUST NOW you see this happening?! Dude, we've been doing that since Lara Croft! :whistle:


You know what? I have never ever played a Lara Croft game. I've never owned a Playstation, so never had a reason to buy one.

As a side note, do you think it's true her "assests" have grown in every game?

Overseer
20 Jun 04, 23:52
I think I played the first tomb raider long enough to experiment with all the camera angles and then I stopped playing...



...I was interested in how the camera worked... you know... from a programming perspective... I wanted to see how they made it move... around her... showing different angles...

Doctor Sinister
21 Jun 04, 14:54
Originally posted by Overseer
I think I played the first tomb raider long enough to experiment with all the camera angles and then I stopped playing...



...I was interested in how the camera worked... you know... from a programming perspective... I wanted to see how they made it move... around her... showing different angles...

We understand. :D

Dr. S.

Bariman
23 Jun 04, 08:30
Originally posted by Overseer
I think I played the first tomb raider long enough to experiment with all the camera angles and then I stopped playing...

...I was interested in how the camera worked... you know... from a programming perspective... I wanted to see how they made it move... around her... showing different angles...


You like twiddling your joystick, huh? :nonono: