Don Maddox
17 Aug 02, 15:26
Richard1 -- "That makes a lot of sense to me. Easier to forge ahead and make territorial gains than to find the appropriate finesse to deter unwarranted types of aggressive maneuvers."
A lot of players seem to determined to counterattack despite all odds- it is important to acquire a local superiority (I prefer 3 to 1) before counterattacking- or you just weaken yourself and don't significantly hurt the aggressor- you also end up taking on reserves in a meeting engagement- which can be a disaster if his troops are better than yours
"Perhaps with your experience you might take the time, if you're inclined, to write a short post or even an article on the elements of defense. Particularly for the new to the ranks like myself who feel often that 'hanging on' is about all we can do in the tough situations. There have to be other methods than the ones that involve finding a fairly defensible position, digging in, being routed out or retreated, waiting for the reorganizations to complete, and then starting the process all over again."
There are a few basic elements to defending
i) put every unit in ignore losses
ii) minimise movement-only your reserves should move- put your front line where it needs to stand and the don't move unless forced to by flanking movements or direct attack.
iii) If you have to disengage and fall back, use the artillery and HQ's to screen the retreat- to avoid disengagement losses- also don't be shy about sacrificing some units to buy time
iv) Never use Tactical or Local reserve- the chance of these not being exploited to your disadvantage by a good attacker are slim indeed
v) Keep mech and armoured units in reserve to block holes in the line- counterattack only if losing an area would unhinge your whole line
vi) Rotate rested units into the front where necessary- pull some units out of the line to rest them, especially the armoured mech reserves if you can bring up infantry to replace them
vii) NEVER (shouting deliberate) overstack- in fact only stack if a unit is likely to break and flee if attacked alone. ACOW is a bloody game system- overstacking accentuates this and increases the chance of you units breaking and running as this is generated mostly by their losses- the supply cost of multiple battles significantly affects the attacker- so a deep defence is much more useful than a thick defence- means each time he breaks your line you fall back so that he faces freshand more importantly dug in reserves- I always think of the soviet tactics at Kursk when planning a defence
viii) Read the rules- and interesting articles on the game- some are now dated by changes to the game system- but all are interesting. I am amazed by the number of players who have not read the manual
Just to stress the point- don't counterattack unless it gains you something. When you do try to ensure you have a screen of dug in units behind the attack to prevent a rout past your starting line if it goes badly
In a more mobile scenario- eg Stalingrad to Kharkov, Drang Nach Osten- where you cannot defend well everywhere- then view the entire turn replay (even if it takes ages- i recently sat through 45 minutes and 10000 moves of Drang Nach Osten turn 1) So you can get a sense of where he is moving the bulk of his army. You have to defend the whole line- but the best units and reserves have to go where the attack is developing.
How many people use the local reserve setting on a regular basis?
A lot of players seem to determined to counterattack despite all odds- it is important to acquire a local superiority (I prefer 3 to 1) before counterattacking- or you just weaken yourself and don't significantly hurt the aggressor- you also end up taking on reserves in a meeting engagement- which can be a disaster if his troops are better than yours
"Perhaps with your experience you might take the time, if you're inclined, to write a short post or even an article on the elements of defense. Particularly for the new to the ranks like myself who feel often that 'hanging on' is about all we can do in the tough situations. There have to be other methods than the ones that involve finding a fairly defensible position, digging in, being routed out or retreated, waiting for the reorganizations to complete, and then starting the process all over again."
There are a few basic elements to defending
i) put every unit in ignore losses
ii) minimise movement-only your reserves should move- put your front line where it needs to stand and the don't move unless forced to by flanking movements or direct attack.
iii) If you have to disengage and fall back, use the artillery and HQ's to screen the retreat- to avoid disengagement losses- also don't be shy about sacrificing some units to buy time
iv) Never use Tactical or Local reserve- the chance of these not being exploited to your disadvantage by a good attacker are slim indeed
v) Keep mech and armoured units in reserve to block holes in the line- counterattack only if losing an area would unhinge your whole line
vi) Rotate rested units into the front where necessary- pull some units out of the line to rest them, especially the armoured mech reserves if you can bring up infantry to replace them
vii) NEVER (shouting deliberate) overstack- in fact only stack if a unit is likely to break and flee if attacked alone. ACOW is a bloody game system- overstacking accentuates this and increases the chance of you units breaking and running as this is generated mostly by their losses- the supply cost of multiple battles significantly affects the attacker- so a deep defence is much more useful than a thick defence- means each time he breaks your line you fall back so that he faces freshand more importantly dug in reserves- I always think of the soviet tactics at Kursk when planning a defence
viii) Read the rules- and interesting articles on the game- some are now dated by changes to the game system- but all are interesting. I am amazed by the number of players who have not read the manual
Just to stress the point- don't counterattack unless it gains you something. When you do try to ensure you have a screen of dug in units behind the attack to prevent a rout past your starting line if it goes badly
In a more mobile scenario- eg Stalingrad to Kharkov, Drang Nach Osten- where you cannot defend well everywhere- then view the entire turn replay (even if it takes ages- i recently sat through 45 minutes and 10000 moves of Drang Nach Osten turn 1) So you can get a sense of where he is moving the bulk of his army. You have to defend the whole line- but the best units and reserves have to go where the attack is developing.
How many people use the local reserve setting on a regular basis?