Deathdealer
10 Jan 03, 15:58
This was our 2nd try on each other one a custom map - ie 1600 deep and 960 wide (I think) ME. I autogenerated map in scenario editor, little adjusting to make it more "real" looking and bought some US stuff. Date was Dec '44 and then I sent the file forward for Thor to buy his stuff. He saved the file and started it as a PBEM - easy way to make somewhat customary map - one only needs to trust opponent not to peek on other players selections.
For 3000 pts 45 min ME I got:
2x reg US rifle coys minus MMGs, couple 60mm mortars and zookies
I did upgrade remaining 4 zookies into vet status though.
3x reg sharpshooters
1x reg US engineer plt with flamers
2x reg 4.2" FOs
2x reg M4A3(105)s
2x reg M4A3(76)s
4x reg M24 Chaffees
2x reg M8 Greyhounds
4x grn M21 mortar carriers
Map was modestly forested while there was one road going through whole map. Little village in the middle (see map). There was deadly quiet in the wilderness as some snow slowly came down from the sky...
The idea was to move on whole front with inf first and all other asset ready give suppressive fire. One FO to northern side and one to southern side. As I was afraid of long range hitting power of Panthers I did mostly fast runs with my armor from behind trees or building into similar spot.
First 10 turns went almost without an incident though Dave unleashed one Lynx to scouting job. It was KOed on 2nd try as we tried to tcp in early game and as we lost connection we had to back few turns. I bet Dave didn't like it as Lynx did evade all my efforts on the 1st run.
I was getting little worried as I hadn't encountered any inf by turn 15 and almost instantly sky ROARED !!! THE DREADED NEBELWERFERS !!! Luckily I lost only maybe 10 men to their scattered fire and I believe Dave will avoid buying them in forthcoming fights - their aim is awful.
As it turned out Dave had let me approach mostly unchecked hoping to cause major damage with artillery before moving up to finish my force. I believe this wasn't so good idea as in point wise he'd have to attack 1:1 but with rockets that was basically only way to go. As I had secured almost all flags I started to get some inf icons - and more - and more - and MORE - AND MORE !!! The whole map seemed to come alive - this was giving me fits. All that infantry and I had meagre 7 plts. What the heck - there must be a battalion of some sorts - and so it was - full Volksturm battalion !!! That meant 4 coys of 3 plts of 4 squads and 4 schrecks ie 48 squads and 48 schrecks against my 21 squads and 4 zookies.
Luckily those turned out to be greenies and that was my salvation - almost that is. I repeatedly annihilated approaching wave after wave - 4.2"s were great but I think Dave started to respect mortar carriers too. He did tease me about taking those in our first fight as he obviously didn't give them much value. So I took 2 then and now 4 - and seemed to me though losing 1 all other 3 emptied their ammo just nicely on his men. The key is to fire-reposition-fire-reposition and so on...
Maybe around turn 20-25 I faced lonely PzIV as my first serious armor threat. I believe Dave was getting angry about my mortar carriers and tried to take southern ones out. I got quite lucky when dealing with it - one mortar shell got TC, M4A3(105) busted one building and finally M4A3(76) saw through opened lane and delivered poor PzIV from this plane. Little later on northern side Dave move StuH to help his forward sweeping inf as those too had come to face mortar carriers - quite a nuisance (?). With some fun fast dashing and smoke screening I blocked the LOS from it but with plain stupidity lost one M4A3(76) still. What saved my day was single zook that took StuH out 2 seconds later it had killed my Shermie.
About that time I faced a new threat - a CRACK KINGTIGER !!! It forced me to dodge this way and that with my Chaffees and other troopers - at this point those schrecks started to count. They popped up from all over the place - and I started losing Chaffees pretty fast. At one point when I tried to dash forward to get into KTs butt (no, I'm not THAT kind of guy) it faced about 10 schrecks - endresult was swift and just...
Little by little I was deprived from my armor support - Greyhound down, 3 Chaffees, previously mentioned M4A3(76) and single M21 mortar carrier. Little by little my forward line started to bend - and twist - and yield. Somehow my men did hold on - I think my FOs played a BIG role here as without them Dave would have flooded my positions for sure. I unleashed my last shell in turn 40 and then it was time for prayers - HOLD ON MEN, THERE'S NO TURNING BACK !!! Referee will come and save you in just five more turns.
What a fight those last turn played out to be !!! Dave was forced to bring KT forward to help his greenies in assaulting my most forward flag - big heavy building which was defended by 2 brave inf plts. They were helped with single 105 swinging Shermie and some last Chaffee shells just out of reach to his schrecks. Still seeing something like a coy of inf icons piling against them - and then another coy made me tremble... how could they stand ?!?!? All the ammo has gone, they are basically defending that building with grenages - and probably throwing some brick from crumbling walls too. On turn 44 KT was brought up just next to the very building - and still my men fought - grenades flying from second store windows on top of the monster - blinck, blonck - NO EFFECT AT ALL !!!
Other side of map had similar situation - I had dashed engineer plt into forward little forest in hopes that their satchel charges would come handy. Even with my last 4.2" shells onto approaching enemy didn't stop Daves relentless advance. Finally my engineers were swept away on turn 43 or so but I do believe that they did take some enemy inf out too - at least all satchel charges were spent. In game terms they did buy me at least 5 minutes delaying time. From there on my second line of inf had to keep on fighting from little forest patches next to small flag. Luckily I got some help from 105 swinging friend to even odds - still seeing closer to 20 inf icons in that forest was dreadful situation. And I had a meager single inf plt holding the flag with my last shocked Greyhound giving some MG help !!! On came the last turn...
For 3000 pts 45 min ME I got:
2x reg US rifle coys minus MMGs, couple 60mm mortars and zookies
I did upgrade remaining 4 zookies into vet status though.
3x reg sharpshooters
1x reg US engineer plt with flamers
2x reg 4.2" FOs
2x reg M4A3(105)s
2x reg M4A3(76)s
4x reg M24 Chaffees
2x reg M8 Greyhounds
4x grn M21 mortar carriers
Map was modestly forested while there was one road going through whole map. Little village in the middle (see map). There was deadly quiet in the wilderness as some snow slowly came down from the sky...
The idea was to move on whole front with inf first and all other asset ready give suppressive fire. One FO to northern side and one to southern side. As I was afraid of long range hitting power of Panthers I did mostly fast runs with my armor from behind trees or building into similar spot.
First 10 turns went almost without an incident though Dave unleashed one Lynx to scouting job. It was KOed on 2nd try as we tried to tcp in early game and as we lost connection we had to back few turns. I bet Dave didn't like it as Lynx did evade all my efforts on the 1st run.
I was getting little worried as I hadn't encountered any inf by turn 15 and almost instantly sky ROARED !!! THE DREADED NEBELWERFERS !!! Luckily I lost only maybe 10 men to their scattered fire and I believe Dave will avoid buying them in forthcoming fights - their aim is awful.
As it turned out Dave had let me approach mostly unchecked hoping to cause major damage with artillery before moving up to finish my force. I believe this wasn't so good idea as in point wise he'd have to attack 1:1 but with rockets that was basically only way to go. As I had secured almost all flags I started to get some inf icons - and more - and more - and MORE - AND MORE !!! The whole map seemed to come alive - this was giving me fits. All that infantry and I had meagre 7 plts. What the heck - there must be a battalion of some sorts - and so it was - full Volksturm battalion !!! That meant 4 coys of 3 plts of 4 squads and 4 schrecks ie 48 squads and 48 schrecks against my 21 squads and 4 zookies.
Luckily those turned out to be greenies and that was my salvation - almost that is. I repeatedly annihilated approaching wave after wave - 4.2"s were great but I think Dave started to respect mortar carriers too. He did tease me about taking those in our first fight as he obviously didn't give them much value. So I took 2 then and now 4 - and seemed to me though losing 1 all other 3 emptied their ammo just nicely on his men. The key is to fire-reposition-fire-reposition and so on...
Maybe around turn 20-25 I faced lonely PzIV as my first serious armor threat. I believe Dave was getting angry about my mortar carriers and tried to take southern ones out. I got quite lucky when dealing with it - one mortar shell got TC, M4A3(105) busted one building and finally M4A3(76) saw through opened lane and delivered poor PzIV from this plane. Little later on northern side Dave move StuH to help his forward sweeping inf as those too had come to face mortar carriers - quite a nuisance (?). With some fun fast dashing and smoke screening I blocked the LOS from it but with plain stupidity lost one M4A3(76) still. What saved my day was single zook that took StuH out 2 seconds later it had killed my Shermie.
About that time I faced a new threat - a CRACK KINGTIGER !!! It forced me to dodge this way and that with my Chaffees and other troopers - at this point those schrecks started to count. They popped up from all over the place - and I started losing Chaffees pretty fast. At one point when I tried to dash forward to get into KTs butt (no, I'm not THAT kind of guy) it faced about 10 schrecks - endresult was swift and just...
Little by little I was deprived from my armor support - Greyhound down, 3 Chaffees, previously mentioned M4A3(76) and single M21 mortar carrier. Little by little my forward line started to bend - and twist - and yield. Somehow my men did hold on - I think my FOs played a BIG role here as without them Dave would have flooded my positions for sure. I unleashed my last shell in turn 40 and then it was time for prayers - HOLD ON MEN, THERE'S NO TURNING BACK !!! Referee will come and save you in just five more turns.
What a fight those last turn played out to be !!! Dave was forced to bring KT forward to help his greenies in assaulting my most forward flag - big heavy building which was defended by 2 brave inf plts. They were helped with single 105 swinging Shermie and some last Chaffee shells just out of reach to his schrecks. Still seeing something like a coy of inf icons piling against them - and then another coy made me tremble... how could they stand ?!?!? All the ammo has gone, they are basically defending that building with grenages - and probably throwing some brick from crumbling walls too. On turn 44 KT was brought up just next to the very building - and still my men fought - grenades flying from second store windows on top of the monster - blinck, blonck - NO EFFECT AT ALL !!!
Other side of map had similar situation - I had dashed engineer plt into forward little forest in hopes that their satchel charges would come handy. Even with my last 4.2" shells onto approaching enemy didn't stop Daves relentless advance. Finally my engineers were swept away on turn 43 or so but I do believe that they did take some enemy inf out too - at least all satchel charges were spent. In game terms they did buy me at least 5 minutes delaying time. From there on my second line of inf had to keep on fighting from little forest patches next to small flag. Luckily I got some help from 105 swinging friend to even odds - still seeing closer to 20 inf icons in that forest was dreadful situation. And I had a meager single inf plt holding the flag with my last shocked Greyhound giving some MG help !!! On came the last turn...