Don Maddox
03 Jan 03, 17:57
I was reading through the manual today and I came up with a couple of questions about proficiency.
The book says that Force Night Combat Proficiency is averaged with unit proficincies to determine anti-armor, anti-personnel, and defense strengths at night. I take it the game does this just prior to combat, otherwise it would show up on the unit counters during night turns. But my real question is this: I understand what Night Proficiency does, and it is obvious how it works in a scenario with 6 hour turns. On night turns a force a high Night proficiency will suffer less of a penalty than a force with a low one. However, how is this applied in scenarios where the turns are a full week? Is a portion of the combat routinely computed as night fighting?
In regards to Force Guided Weapons Level, the book states that systems with precision guided munitions have most of their strengths modfied by 100% + force guided weapons level. A force that had a Force Guided Weapons Level of 100% would effectively double the strength of the unit, but this wouldn't show up on the unit counter. Correct?
In regards to abstraction, do you find scenarios with loads of fine detail to be a lot more fun, or do you prefer simpler more straight forward battles?
The book says that Force Night Combat Proficiency is averaged with unit proficincies to determine anti-armor, anti-personnel, and defense strengths at night. I take it the game does this just prior to combat, otherwise it would show up on the unit counters during night turns. But my real question is this: I understand what Night Proficiency does, and it is obvious how it works in a scenario with 6 hour turns. On night turns a force a high Night proficiency will suffer less of a penalty than a force with a low one. However, how is this applied in scenarios where the turns are a full week? Is a portion of the combat routinely computed as night fighting?
In regards to Force Guided Weapons Level, the book states that systems with precision guided munitions have most of their strengths modfied by 100% + force guided weapons level. A force that had a Force Guided Weapons Level of 100% would effectively double the strength of the unit, but this wouldn't show up on the unit counter. Correct?
In regards to abstraction, do you find scenarios with loads of fine detail to be a lot more fun, or do you prefer simpler more straight forward battles?