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Bring the HEAT...

Latest Blogs - Sat, 06/07/2014 - 06:46
ME: Thinking, thinking...

TEDMS: Time's up.

ME: I'll fire APCR. A "7", I haven't got it. Firing AP. A "9," miss.

Earlier I talked about various to kill effects of Soviet APCR rounds. These range from the moderately effective 45mm APCR round to the why-bother 76L round. Range is a key factor on whether APCR is worth firing. APCR is most effective at close range. Which means that good tankers save APCR when you need to kill a monster at close range.

However, good tankers also know that APCR can increase your hit chances. Because depletion numbers are low numbers and therefore, you are more likely to not have it (and, therefore, no shot takes effect), you get a second shot--a "do-over" or a "mulligan." As a result, the probability of getting a hit usually increases.

But there is a lot of math behind this. A lot of math. As demonstrated above, it is possible to attempt special ammo and have your non-shot be a hit and then miss on the do-over. For this reason, it is a bad move to use the APCR to-hit strategy when you have a low depletion and a high to hit unless you need the TK bonus.

These figures are, approximately, the modification to your to-hit probability based on your depletion number if you first try APCR. The horizontal axis is your FINAL to hit number. As you probably guessed, this strategy generally works best if your depletion number is high and your to hit number is somewhere in the middle. The easier a target is to hit, the less it makes sense to attempt an APCR shot--if you are simply seeking to increase your hit probability.

Why do the lines drop to the negative? Because of the likelihood that you will deplete your ammo but hit with the first shot and miss with the second. Keep in mind also that you are effectively doubling your chances of malfunctioning your weapon. APCR may also increase the risk of creating smoke where you don't want it.

A good tanker also assesses the risk of depletion when firing APCR, because you don't want to use a shell to increase your likelihood of hitting a softer target if you have a monster to deal with. Even depletion numbers as high as a 7 make it extremely likely you will only get one shot. The WORST case scenario for you is firing and missing with your last APCR round.

So here are your probabilities for each depletion number for each shot taken:

In fact, these numbers are good for HEAT as well (although I think some of the Soviet heavy guns have higher depletion numbers and if you throw low ammo into the mix it changes everything.)

All of this boils down to a rule of thumb: If you face something that you need the APCR for later, you probably don't want to fire it simply to increase the likelihood of hitting. If you are firing it to increase you chances of hitting, don't fire it if your final to hit number is greater than your depletion number, because the benefits drop off very quickly.

I find this tactic kind of gamey and unwholesome and it is a bit silly for the rules to provide an advantage simply as a mechanism for determining rarer ammunition availability. As an alternative, I might suggest treating APCR, HEAT and even SMOKE more like panzerfausts. When the player announces the shot, he makes a dr based on his depletion number:

Rolling less than or equal to the availability number means that gun has the special ammo and is in a position to fire it for that shot. To preserve balance, I would also suggest the following modifiers:
+x for each previous shot with that type of ammo by that gun.
+1 for low ammo
-1 for attempting (and failing) to fire special ammo with the previous shot
-1 for target's best AF > or = the gun's TK number
+2 for a deliberate immobilization shot

Gunners rarely unloaded their AP shells to replace them with HEAT or APCR. Standard practice was to fire the round in the gun and then load the desired ammunition for the follow up shot. So the alternate system provides a degree of realism by increasing the likelihood of a second shot being special ammo.
Categories: Blogs

LOADER! Um...surprise me.

Latest Blogs - Sat, 06/07/2014 - 05:13
Armor Piercing Composite Rigid (APCR) ammo is made from a nickle alloy. In fact, the hunger for nickle drove many campaigns, many in the most inhospitable conditions (e.g. Narvik, Petsamo). Nickle was so valuable, in fact that the US stopped using nickle to make nickles and used them instead to make shells. You can still find some 1943-1945 nickles out there in circulation with an "S" stamped on them for the steel they were made from.

APCR can really seem like a difference maker when taking on tanks you really have no business taking on. But is it? Here I am going to examine the real to-kill effects when using APCR for common Soviet gun types against different levels of armor protection.

Because dice probabilities are not linear, we would assume that APCR has different effectiveness against different targets. APCR is limited in its quantity, so knowing when to use it can be a crucial decision. First, we look at the effectiveness of APCR and AP ammo at medium range:

To-Kill Probabilities at Ranges 7-12

From this graph you can see that the to-kill chances tend to be much better for 45mm APCR than 45mm AP. This is not so true for 76L ammo, which game designers again hamstring and shortchange proletarian production models. However, we can see the difference is particularly crucial for 45L's looking to crack those 6AF PzKwIII's and T-34/85's taking on Tigers.

These differences look meek when compared to close up shots:

To-Kill Probabilities at Ranges 0 or 1

Here we see huge gaps in performance of nickle ammo compared with their regular counterparts. Particularly, we can see the value in the T34/85's APCR when confronting Tigers and Panthers head on. But the very large across the board differences between the solid lines and dotted lines make it clear that firing at close range gives your gun a much greater punch.

Later, I will look at the differences in penetration of the most common Soviet guns at each range and on the effects of special ammo on a to-hit roll. In the meantime, keep in mind this crucial lesson: APCR is most useful for dangerous situations when you suddenly find yourself face to face with a monster and is somewhat less useful at range, where, in any case, you may have more maneuverability to get in a side shot which makes APCR less crucial. While you are using the nickle mined by Fascist dogs in Siberia, remember to use it wisely to kill their co-conspirators.

Also remember that Soviet workers turned out 5 times as many T34/85's as Panthers and more than 25 times as many as Tigers
Categories: Blogs

Panzer General Online

Forums: Latest Threads - Fri, 06/06/2014 - 10:19
The old warhorse game Panzer General is now available as an online game. Does have a Ubisoft account tie-in. Maybe if I get some time.......
Categories: Forums

To End all Wars

Forums: Latest Threads - Wed, 06/04/2014 - 10:58
Not to many WWI simultaneous turn-based strategy games around. Here's one that I might be interested in. In development, so we wait. And we will see what Matrix will price it at.
Categories: Forums

Sabaton: War of the Weeping Land

Forums: Latest Threads - Sat, 05/31/2014 - 05:28
"Sabaton: War of the Weeping Lands is an awesome take on a popular game called Brigandine: The Legend of Forsena! Stema, Urbz and , Carnifair The three nations,are in a state of war and consternation has spread throughout the three weeping lands.

There is a lot of bloodshed and territories seized by someone else.
The Heroes or the Monsters, Whom do you support?
Will the nations reunite?

Guys, you've got to get over to-"
Categories: Forums

Top 10 Best Assault Rifles

Forums: Latest Threads - Fri, 05/30/2014 - 06:16
Hi guys,

According to the website, the top 10 Best Assault Rifles are:

4.M16 Rifle
5.Heckler & Koch G36
8.Steyr AUG

What is your chart? Have you used any of above listed in gaming?
Categories: Forums

Battlefield 3 for Free

Forums: Latest Threads - Wed, 05/28/2014 - 19:34
Until June 3, Battlefield 3 is free on Origin!

This is a really good deal!

I think EA would be smart to give away BF4 for a week or so. If the game has really improved as DICE claims, this would be the best way to openly demonstrate that fact. And they would still make money off of the DLC.
Categories: Forums

Best free PC games ever

Forums: Latest Threads - Mon, 05/19/2014 - 13:36 Here's someone's opinion on the best free pc games. Some I've played and some I've never heard of. #15. War Thunder, played it and am going to revisit as tanks are now active. Like it. #14. World of Tanks- played it, prolly won't go back. #11. Star trek online, liked it; bias as to it should be higher but that might be my Sci-fi interest. #10-Age of Conan, as a Conan book reader way back I wanted to like this game but bailed after a week or so. #9.Hawken- Just started playing this and am liking it so far; time will tell. (and my wallet if I pop for credits) #8. Star Wars: The Old Republic, Good spot; like it. #5. Team Fortress 2-lot of time in this game, still play occasionally. #2. Lord of the rings online, I dunno; played it but didn't really grab me like other games. I wouldn't have it this high. And #1. Path of Exile. Never played it, what am I missing? Anyone play this?
Categories: Forums

Supreme Ruler 1936 Official Release Announcement

Forums: Latest Threads - Mon, 05/12/2014 - 16:08

I just wanted to share our news. We are very excited to announce the official release for Supreme Ruler 1936;

Quote: Ancaster, Canada - May 9, 2014 – BattleGoat Studios is today pleased to announce the official launch of Supreme Ruler 1936. David Thompson, Lead Designer and Co-Founder of BattleGoat commented, “This is our most ambitious title to date and the scale of the game is truly immense. There are thousands of historical events that may or may not come into play depending upon the actions of the player; players need to watch their economy, diplomacy, and even weather patterns floating across the world that could turn a potential battlefield into a muddy or snowy quagmire; and when they go to battle they have access to the historical military units of WWII and much, much, more!”

With four Campaigns, six Scenarios, and three Sandbox Maps playable from almost 100 different regions, Supreme Ruler 1936 brings the scope and sweep of World War II to strategy gamers. A Real-Time Geo-Political Strategy game, Supreme Ruler 1936 combines resources, economy, diplomacy, and battalion-level tactical warfare.

BattleGoat Studios would like to thank everyone that supported us through Steam Early Access and helped us to make Supreme Ruler 1936 the best game possible!
Steam Store:

About Supreme Ruler 1936
Supreme Ruler 1936 is Real Time Geo-Political Strategy Game for PC (and soon Mac). Take control of a nation in the World War II era and guide it through a significant Military Campaign, or attempt one of many Set-Piece Historical Scenarios. Players can also customize their play experience with the Sandbox Mode and play as any Nation with their own preferred Victory Condition.
- Play Multiple Campaigns from either the Axis or Allied perspective.
- Take Control of any Nation in Sandbox Mode and impact the outcome of the era.
- Battle the elements! Fully integrated weather model influences battlefield outcomes.
- Challenge yourself with Historical Scenarios for a faster-paced gameplay experience.
- The butterfly effect... Influence the timeline and outcome of thousands of historical events.
- Use Diplomacy, Trade, Espionage, and Intimidation to influence the policies of other nations.
- Research new Technologies to give your nation a significant military advantage.
- Modernize your economy to support whatever social and military policies you choose.
- Sophisticated Real-Time Strategic and Tactical Control of your Military Forces.
- Detailed historically-accurate armies down to the Battalion level.
- Choose your level of control. Make all decisions or use your Cabinet Ministers to help.
- Significant graphic improvements to 3D terrain and Graphic User Interface
- Up to 16 players in Multiplayer over local network or Internet

About BattleGoat Studios
BattleGoat Studios is a Canadian Software Developer committed to developing leading edge "Intelligent Strategy Games". BattleGoat’s game design history dates back to the first text-based Supreme Ruler game in 1982, making Supreme Ruler one of the longest computer gaming franchises still in development. The design team firmly believes that Strategy Gamers are looking for more sophisticated games that also remain fun to play. BattleGoat insists that their approach to development will always emphasize an accurate, heavily researched environment assuring players an entertaining and immersive gameplay experience. Their previous PC releases are Supreme Ruler 2010, Supreme Ruler 2020, and Supreme Ruler Cold War.

Twitter: @battlegoat / @SR1936
Forum: If you have any questions, please let me know.
Categories: Forums

Trouble finding gamers? SpawnMe helps you find like-minded gamers! (Private Beta)

Forums: Latest Threads - Fri, 05/09/2014 - 11:00

After many months of coding, I'm finally done with my brand new website, SpawnMe. This thread is meant to give a basic idea of the website and to also recruit beta testers to test things out before our public announcement.

What is SpawnMe?
SpawnMe is a gaming social network which helps you connect with gamers from all around the world. You may have probably seen a person looking for people to play with on forums, blogs or even Yahoo answers. SpawnMe is here to fix the problem by allowing users to easily find players to play with.

How does it work?
1. Choose your game
Tell SpawnMe which game that you would like to play, add it to your profile by including your gaming information for that game like level, class, world and so on.

2. Let us match you
SpawnMe will search for players playing the same game as you who are also trying to find a match.

3. Enjoy!
Whenever a player has been found, a chat between you two will be created. Allowing you to view the other persons profile, check their information for the game and decide together what you are going to do next, weather it's killing a boss in-game or trading items.

But there is more!
More features are added to SpawnMe regularly, you can customize your profile, add your favorite games and add persons that you like to your friend list to give your profile a more personal feel.
Soon enough, Guilds/Clans will be released for many games, allowing users to create their highly customizable profiles for their small community in game.

Our goal
Our goal is to make online gaming more enjoyable, we want SpawnMe to be the first thing that comes to your mind when you buy a new game. That's why we need your help to spread the word!

Early registration
Even though our website isn't live yet, we do accept early registrations. Members who register before our launch will receive a little award that could be displayed on their personal page. What are you waiting for? Sign up now!

Beta testing
To make sure that the experience would be as good as possible with SpawnMe, we want a couple of beta testers that could test out basic website functions before our launch and report bugs/errors if found. Beta testers, like early users will also have an award that could be displayed on their personal page.

To apply, register an account and write your username in this thread. Chosen beta testers will be PM'd.

Visit! Attached Images
Categories: Forums

Killing Floor 2 Announced

Forums: Latest Threads - Thu, 05/08/2014 - 15:27
This was not the Tripwire announcement I've been waiting for. :( :D

Killing Floor 2 exclusive first look: co-op FPS horror with the most advanced gore system ever

It's funny: I thought the original was a solid game, and I definitely had some fun times with it, but for some reason I have completely forgotten all about this other Tripwire game. I really need to reinstall it and take a look.

Quote: [Killing Floor 2] is the first time we've been able to develop a game from start to finish with what I would call a reasonable size staff and a reasonable size budget," says John Gibson, Tripwire's president and a co-founder along with Munk.

Gibson is entertaining and outspoken for a company president. Tripwire's pedigree for realistic weaponry stems from Gibson's passion for them. Many guns in Killing Floor 2, like the Commando class's SCAR Mk 17 and AK-12, are modeled from his own personal collection. If he's not talking about guns or videogames, there's a good chance he's talking about cars. "Have you ever ridden in a DeLorean?" he asks me with a grin when we take a break for lunch. I have now ridden in a DeLorean.

Gibson and the other founding members of Tripwire had to take out loans to pay for their first game, Red Orchestra. They started as an Unreal Tournament 2004 mod team. Killing Floor was another Unreal mod, created by Alex Quick. Once Tripwire turned RO into a standalone game, they convinced Quick to port over Killing Floor. They played the mod so much, Gibson put Red Orchestra 2 on hold mid-development to turn Killing Floor into a full game. Ten people made the game in three months. As of 2014, Killing Floor has sold nearly 2.5 million copies.

Tripwire is now 50 employees strong. Killing Floor 2 is coming to Steam Early Access for Windows and Valve's SteamOS. When? Not as soon as I may want, Gibson says, but sooner than I may expect. After watching them play KF2, I know they got at least the first half of that statement right.

I didn't realize Tripwire has expanded to be such a big company! They way they stay in touch with the community would suggest it was still a very small operation. Good for them!

This also bodes well for the future of Red Orchestra. :cool:
Categories: Forums

Project Legion Announced by CCP

Forums: Latest Threads - Fri, 05/02/2014 - 16:03
I am getting the sense that this is their DUST game but with a new coat of paint for the PC:

Project Legion announced, a first person shooter set in the Eve universe

Quote: Dust 514 is a free-to-play FPS extension of the EVE universe, bringing Battlefield-style team multiplayer to New Eden. The problem is, you can only play it on PlayStation 3. That is, until Project Legion is released. This is a new shooter by CCP that will appear on PC. Rather than simply port Dust over—although the games do share some features—they’re creating something new. We'll see. CCP's track record hasn't been stellar (pun) when it comes to making games other than EVE.
Categories: Forums

Exodus Wars: Fractured Empire

Forums: Latest Threads - Thu, 05/01/2014 - 10:41
I know, it's alpha, it's greenlit on Steam; it's nothing to write home about but it's Hammer's Slammers.... well maybe. Just another game to keep on the back burner. I saw it and I like the concept. And I post here because of some ones affinity for this type of game....kinda minatures on the comp...sci-fi....just letting you know. :)
Categories: Forums

Company of Heroes 2 Free Weekend

Forums: Latest Threads - Fri, 04/25/2014 - 15:58
Steam is having a free weekend (Thursday through Sunday 1pm) for Company of Heroes 2. I recall hearing a lot of bad stuff about the game but I played it last night and had a blast. Fighting against bots has that good feeling that the original DoW skirmish games had - a lot of sandbox fun. The only negative is that the game is a strange resource hog. I mean, I can play BF3 on high, but I can't push this game much beyond medium settings without losing frames. For a RTS??? Other people have noticed the same thing.

Anyhoo: I think I might pick up the digital deluxe edition - which includes the ungodly amount of DLC Relic has decided to use to milk their customers :rolleyes: - which is on sale for $27. Between this, RO2/Rising Storm, and finally upgrading my copy of CMBN with the Market Garden pack, my WWII gaming should be nicely covered. :D
Categories: Forums

Get Red Orchestra 2 for Free

Forums: Latest Threads - Wed, 04/23/2014 - 15:35
This deserves a new thread just because it is such a generous deal! Free!

Yes! Free! :D

Red Orchestra 2 one-day deal will let you download and keep the game for free

Quote: Steam has a peculiar history with the word "free", thanks to its regular Free Weekends. Through them, you can get a free trial of the entirety of a game across a limited two-day period. Red Orchestra 2 will soon have one of these weekends, and an overall discount to go along with it. Even freer, though, is a deal that will go live for the multiplayer shooter later today. For a 24-hour period, you'll be able to download (and keep) the game forever, for free.

"Yes, Free!" confirms the enthusiastic Jared Creasy, Tripwire's community manager. "By navigating to and downloading the game tomorrow after the promotion starts and before it ends (the promotion will last 24 hours), the game will be free to keep forever!"

As the article mentions, you will only get limited access to Rising Storm, though.
Categories: Forums

Join the blitz wargaming club

Forums: Latest Threads - Wed, 04/23/2014 - 01:55
As the best way to play a strategy game is against a human opponent I want to bring the attention of the users to a club dedicated to just that.

Check out THE BLITZ at:

And take a look at all the supported games:
Anything from HPS/JTS should covered.

So come over, take a look and join because THE BLITZ lives up to its mission:
"To help the rookies, connect the regulars and honor the hardcore!"
Categories: Forums

Help End Hard Drive Hunger!

Forums: Latest Threads - Sun, 04/20/2014 - 16:21
I prefer Steam to Origin (but Origin doesn't get the credit it deserves for their "great game guarantee"), but I thought this was a clever vid:

Sigh, might be time to feed by HDD that 50gb sandwhich that is Titanfall. On sale for 20% off. :) A little something for my Easter basket.
Categories: Forums

MINIs UPDATE: 2014 Texas Team Tournament, Austin, TX June 19-22

Latest Blogs - Sat, 04/19/2014 - 11:27
If you were present at last years' tournament you saw the setup of CH's Omaha East/West and I announced then that I would have it set up for not only Thursday this year, but for play over the entire weekend. This is truly monumental ASL and is your chance to play the full blown invasion scenario for up to 4 days straight. Even if you are interested in participating for only a day, let me know and I can get you scheduled in and get all information to you ahead of time. We need folks to take advantage of this opportunity! We have a couple of folks who have already signed up to play it for all 4 days. So if you want to play it for 1, 2, 3 days or the whole enchilada, let me know so I can get the materials to you.

This year we'll also be featuring ASL miniatures play on 3 3D boards that Matt Zajac has constructed. One will feature a scenario from the Kansas City March Madness 2012 Double Blind pack - which will be revealed at the tourney to avoid potential players from gaining an advantage by seeing their opponent's mission and forces. Americans and Germans in Normandy in 1944 played out on two boards with each side receiving their mission and forces - and some intel on the opposing force. Both sides have armor, and the Americans have at least one culin hedgerow device. This is a chance for players to both experience the fog of war that the Double Blind pack integrates so well and see the difficulty of battling thru hedgerow country in 3D.

Another will be a two board scenario from the as-yet unreleased Deluxe Pack being developed by Dave Ramsey, and likely available by the time of the tourney. This pack has been discussed at length on the GameSquad forum, and this is a chance for players to get a peek at what it offers. The scenario is an early war German vs Polish fight with Polish tankettes and supporting infantry conducting a spoiling attack against a German supply convoy escorted by Pz IIs and recon PSWs. Small unit density should allow for rapid play of this one - and the boards are neither city nor bocage terrain.

If there is interest, Matt will also have KE14 Another Day, Another Field available which is played out on a single Deluxe bocage board, and pits 16 first line US squads and supporting armor against 10 German first line squads and a 75L AT gun. Very compressed area for this size of force. This can not be played simultaneously with the Double Blind scenario due to terrain / unit shortages.

Matt is willing to run both scenarios simultaneously if there is interest, and at any time over the weekend - not just Thursday. Matt has all of the boards and miniatures material that will allow you to play these, and it should make for fun experience
Categories: Blogs

Frontline: Road to Moscow

Forums: Latest Threads - Fri, 04/18/2014 - 17:09
Slitherine with another interesting wargame:

Quote: Take Russia. Bring War.

Frontline: Road to Moscow is in beta. Check out the beta sign-up page to be part of it!

Players command the German army through some of the most famous battles of the war, leading the mighty Wehrmacht on towards Moscow.

The variety of maps and battle situations is what makes Frontline so different and engaging: players are confronted with blitzkriegs, trench wars and dog fights, but also unusual situation such as missions to capture an armoured convoy, recover important documents, capturing strategic positions and destroy fortifications.

Units will upgrade throughout the game, based on combat success and experience. This will prove to be an extremely powerful tool to progress in the game providing the players with a personalized army depending on their style of play.

30 battle scenarios: all inspired by historical missions which took place between the summer of 1941 to late 1944

Land, naval and aerial combat: all units have strengths and weaknesses encouraging different uses, adding an extra strategic layer to the game. There are over 100 of them!
Unlock and upgrade: units will develop unique abilities based on the style of play. New units become available when progressing through the campaign>
Maps are created to reflect the real terrain and their dramatic impact on gameplay
A unique visual style: Frontline looks different from any other strategy game you’ve played
Categories: Forums

World of Darkness Cancelled

Forums: Latest Threads - Mon, 04/14/2014 - 20:43
Why am I not surprised:

Quote: CCP Games announces they have halted development of World of Darkness, the MMORPG based on the tabletop RPG of the same name. The announcement does not make it sound like the project will be resumed, and includes word that 56 employees at their Atlanta, GA studio have lost their jobs, and that the remaining staff there will focus on games in the EVE Universe, which they say is the first time the entire company has been focused on EVE since 2006. I think with games like Elite and Star Citizen on the horizon, CCP is very worried about the future of their company.
Categories: Forums
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