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Hitchhikers Guide to the Galaxy Anniversay Edition Released

Forums: Latest Threads - Tue, 03/11/2014 - 00:35
Awesome! I still have my boxed edition! :D

Play the Hitchhiker's Guide to the Galaxy text adventure


Babel fish. Enough said.
Categories: Forums

Homeworld: Remastered

Forums: Latest Threads - Thu, 03/06/2014 - 02:24
Well, the website it up, and there is a survey as to what you would prefer in a collector's edition:

http://www.homeworldremastered.com/#1
Categories: Forums

WALB: Talon versus Claw

Latest Blogs - Tue, 03/04/2014 - 22:54


Russia. Crimea. Ukraine. What more needs to be said? :whist:


This battle began when some Soviet recon and ATGM units were detected coming south towards Echo 1, an objective my US Army boys recently captured. I called in an F-4 Phantom to chew them up a bit:



It did the trick. We killed one or two units, with the rest pulling off the road in a hurray. Unfortunately, the Soviets called in their own aircraft and ganged up on another USAF fighter-bomber as it was circling the area looking for targets:





Sadly, we lost the jet. MY AD units did rough up the Soviet aviators a bit, though:


After this initial aerial skirmish, my eastern flank of the war got very quiet. With nothing to do, I decided to strike deep into the Soviet-controlled northern edge of the map by grabbing the small town in Delta 5. I sent in two teams of Special Forces to snatch it:



Only some light units were found in the area, which the special operator boys ran out of town with little effort.

Having taken Delta 5, we decided to pivot west from Echo 1. The Soviets had started using a road to attack the western most reaches of the town that occupied that objective. I brought in some light infantry and fortified the area:


Just in time: a small Soviet force did penetrate the town. Fortunately, an allied unit stopped them. That is a BTR exploding in the near distance! My troops seem shocked. :D

The Soviets continued to push, so I brought in some MBTs:



They helped clear out the remaining Soviet units, and then cleverly used the houses as cover while they brought the road under fire to stop further attacks.

But those Soviets were a determined lot. They sent more and more units, particularly a bunch of T-72's that posed a real threat. I called in some quick response Hummers that mounted TOWs to help fight them off:



They had some good hunting. :ar15:

But then things started to go wrong. My ally on my left flank had collapsed under a strong assault - hence, why my flank seemed to see only weak to moderate attacks - and suddenly my troops in Echo 1 and Delta 5 were suddenly cut off when the enemy captured Hotel 5 behind me! This was a dangerous situation to say the least.

I immediately scraped together every M1 I could find and sent them on a mission to retake Hotel 5. I sent one section of M1s south from Delta 5 (they were guarding the special operators) to attack Hotel 5 from the north. They met stiff resistance. Here, one M1 takes shelter behind the wreck of his platoon mate. That fireball is the death of the Soviet T-72B that killed his comrade:



Meanwhile, I sent some M1s north from my home base - completing the pincer movement. Here, two more M1's fire on the enemy from the opposite direction:




And another M1 section moves in while an airstrike does its work:



And an Apache for good measure:



That Apache caught a surprising amount of anti-air during the course of its kill streak, so I called in a F-4 Wild Weasel to take out the Soviet AD units:




This pilot was a hot shot, taking out three AD units before a fourth sadly blotted him from the sky.

With the help of my ally, we eventually, and largely easily, recaptured Hotel 5. But it was now clear that I would need to expand my efforts to the left flank to help my AI teammate stabilize his flank. First objective: retake Foxtrot 5, and the small town to its north. As with my special forces attack on Delta 5, I brought in air mobile troops, this time by Blackhawk:


A klick or so up the road from their landing zone, my air mobile infantry encountered some enemy IFVs and dismounted infantry guarding a wooded field. The enemy put up quite the fight considering their generally weak equipment, so I called in some air strikes and armor to flush them out:



Cluster munitions from the above F-16 doing their work:



Despite the overwhelming force arrayed against them, the Soviets made it clear that they weren't going easy. My infantry moved in to engage, along with support from their Blackhawks. This shot was taken at the height of the battle and, as you can see by all the crisscrossing smoke trails, was quite an intense moment!




Eventually the Reds broke and we owned the field, as well as Foxtrot 5. Time to continue our march towards the small town up the road that the Sovs were using as a staging area.

Forward into the attack!



In the distance the town burns from a napalm strike I called in to soften up the enemy. I really do feel bad every time I do that to a civie area in the game.

Once we got closer to the town, I called in some regular infantry and their Bradleys. Here, you can see them disembarking and heading into the fight:



Halfway to the town's entrance, there is what appears to be an old barn or some similar structure. Turns out that just on the other side of this rectangular structure the Reds were waiting for us. Here, you can see Bradleys engaging the enemy on the distant right, while in the foreground American infantry inches forward (and the black cloud of destruction looms higher from the burning town):


I find there to be a very apocalyptic element to this picture - sort of Stalker-like


The fight quickly over - I could feel the Red's game beginning to break - my infantry marched up to the gates of the town itself (guarded by two burning Soviet IFVs). It was quiet...too quiet. :D



Sure enough, heck would break out as soon as my grunts penetrated the town itself. Infantry in every house, and light armor around every corner:

Grunts in action:



With a lot of air support and armor, we eventually dislodged the enemy. The town was worse for the experience - destruction everywhere:



But it was ours. Especially once our tanks pushed through to the far side and kept the enemy at bay....



Epilogue after the break....
Categories: Blogs

Squad Battles Grenada Demo

Forums: Latest Threads - Tue, 03/04/2014 - 11:17
http://tfe4.wordpress.com/2014/03/02...eased-grenada/ Thanks to Tactical Wargames for the link. Haven't looked at it yet. Just saw this is posted in the Squad battles sub-forum in the games section. :)
Categories: Forums

EVE Online Heinous Advertising

Forums: Latest Threads - Fri, 02/28/2014 - 16:45
I know that my latest favorite whipping boy in the gaming world is Star Citizen ;), but has anyone else noticed the latest EVE Online adverts? One simply states "EVE Online: Be the villain". Wow! I thought that was 99% of the EVE population??? At least they're doing truth in advertising here. :laugh:

The other advert (for Valkyrie I think?) shows a man and woman rendered with what looks like the in-game engine, and when looking at their rather stern faces some choice words come to mind like cold, cruel, humorless, arrogant, heartless, and Nietzschean. Definitely not exactly what you would call nice church-going people. :laugh: In looking at them I'm reminded of the statue of the 'evil god' in the great Twilight Zone episode called 'The Little People'.
Categories: Forums

Name That Game!

Forums: Latest Threads - Fri, 02/28/2014 - 01:25
Okay, gamers! Let's see how well you know your gaming heritage! NAME THAT GAME:


yr14_46b by RooksBailey, on Flickr

Hint: The era of the 8-bits
Categories: Forums

Vendetta Online

Forums: Latest Threads - Tue, 02/25/2014 - 07:07
Has anyone played this space trading and combat mmo? http://www.vendetta-online.com/

It looks interesting in a vaguely retro sort of way, and seems heavily inspired by the old Elite games. The reviews have been what I would call fair to midland (70's-80's), so I thought I would give the eight hour demo a try.

You know, not saying that I'm giving up on Guild Wars, Star Trek Online, and Star Wars, but I had to say that I think I'm getting tired of hero assembly line them park mmo's, and would really like to try a sandbox for a change. Indeed, I suspect a lot of mmo players are feeling the same way, which might explain some of the fanboyism around Star Citizen.

I loved what one reviewer said about the game:
"Maybe I dig Vendetta because I'm old enough to lament the demise of the space-trading sim. Maybe it's because I've always wanted to fall completely in love with EVE but for its neanderthal community for whom schadenfreude is a system requirement. Maybe it's just been that long since I breathed the fresh air that is a rail-free MMO experience underscored by the slow, steady pulse of spaceborne electronica."

OMG! His slam on EVE is golden! :D Also, he's right about the music. In watching the vid clip I thought the electronica soundtrack was very good.
Categories: Forums

Fanboyism and the Cult of Star Citzen

Forums: Latest Threads - Tue, 02/25/2014 - 06:03
I've been reading a lot of forum threads on Star Citizen, and of the many troubling things I see about this project, none has been more persistent and glaring than the rabid hatred vented by fanboys on people who dare to say anything critical of his nibs Chris Roberts and his sacred Star Citizen. Check this one out to see what I mean: http://www.gamespot.com/forums/pc-ma...ayed-30993201/

The theory I ascribe to here is a pretty simple one really. When people invest upwards of several thousand dollars on virtual ships that don't even yet exist in the virtual world (which to me sounds insane to begin with), they are going to become very emotionally attached and can suffer no criticism of the so-called Roberts Space Industries (Gotta love that name. Isn't it rich? ;)

I especially like the one person's criticism of crowdfunding in that thread. To paraphrase, in the traditional business model the developers are responsible to the investors, and the investors have some recourse if the project fails. With crowdfunding, the investors have no legal recourse whatsoever, and to my mind that's crazy.

It's also interesting to note that the details of the game are rather obfuscated on the RSI site. I mean, you really have to dig for them amidst all the clutter of pay-to-win ship sales, which indeed seems the primary purpose of the RSI site. Also, the video clips on the site make me think of Brad Wardell's thinly-veiled (and much deserved) slam on Legends of Pegasus: "We wanted to show actual gameplay here, and not just video cut scenes." ;) Speaking of cut scenes, the Star Citizen video trailer has to be the worst, what with the macho militaristic testosterone-laden pilot arrogantly strutting up to his hot ship. Please!

I still think that Roberts as a game designer is greatly overrated. Maybe his Wing Commander games in the 90's were innovative for their day, but his last game Freelancer was really boring with redundant quests and cookie-cutter simplistic NPC's. Also, Roberts states that he got back into gaming because only recently has technology gotten up to speed to handle Star Citizen. All I can say to that is if you believe this, I have a great deal on a bridge for you. The real reason was that he got drummed out of Hollywood after getting involved with some bad film projects, the worst being his Wing Commander movie. I mean, seriously, Freddie Prinze Jr.????

Anyway, with the Star Citizen it will be interesting to see the story as it unfolds, assuming the game is actually released before the world ends. lol Realistically speaking though, to borrow someone else's comment in another thread, "Star Citizen probably won't suck as badly as Jar Jar, but a lot of people will most likely have their expectations shattered." And another good one: "If nothing else, star citizen exemplified an important point in the modern game development business. It's easier to sell a vague idea than a final product."

A slightly off-topic aside, unlike Star Citizen, the more I read about David Braben's Elite: Dangerous, the more I'm impressed with it. No pay to win ships, no Kickstarter stretch goals, just a big space combat and trading sandbox, and plenty of actual gameplay footage. Alas, the $200 they are asking for alpha access is way too rich for my blood, so I will just have to wait for official release (later this year?). BTW, one minor criticism: The $200 will get you instant alpha access and a copy of the finished game upon release. However, you have to pay $35 extra if you want free access to all expansions as well. Seems to me that those should have been included in the hefty $200 alpha access price tag, especially when you consider that you are basically paying them to QA their game.
Categories: Forums

Thought about buying a Playstation 4 the other day

Latest Blogs - Tue, 02/18/2014 - 12:05
What the hell is the world coming to? I hate console systems and bash on them all the time, mainly because the games suck the the systems are a joke compared to a crappy, five-year-old PC. But I also dislike them because they put faceless corporations in charge of which games get made and which ones don't, which is tantamount to giving them final say over what we all get to play and what we don't. No thanks, I like to make my own decisions thank you very much.

So why would I even consider buying one? Honestly, I have no idea. Perhaps is was a moment of weakness.
Categories: Blogs

Kickstarter hacked

Forums: Latest Threads - Sun, 02/16/2014 - 12:55
Dunno if anyone here has an account but you should change your password if you do. http://www.theverge.com/2014/2/15/54...r-of-customers
Categories: Forums

Ten Video Game Trends that Need to Go Away

Forums: Latest Threads - Wed, 02/12/2014 - 21:23
Good article from Mr. Kain. I agree with a lot of it (and I suspect you will too, Nexus & Kawaiku!):

http://www.forbes.com/sites/erikkain...ed-to-go-away/

My favorites:

Quote: Junk Everywhere - I’m all for exploration in video games. Finding cool gear or loot, secret shortcuts, and so forth is really rewarding. But there comes a point when you just pick up too much crap. A while back (2009!) I wrote how I was getting annoyed by all the loot in Fallout 3. As I said then, FO3 was supposed to take place in a post-apocalyptic environment, yet I found the place to be an embarrassment of riches! I mean, the amount of loot you could find would easily make anyone in the real world a very wealthy person with little more effort than just scavenging one or two buildings. That was wrong. Yet why do so many games do it?

Good point from me :):

Quote: I swear that my post-apocalyptic alter ego is far wealthier than he might otherwise be if nuclear devastation had not occurred. With only a few quests under his belt, my character has acquired more than enough caps to go on a spending spree at one of the all too common scavenger stores. But who needs caps when the wasteland is just full to the brim with weapons, ammo and foodstuffs? Anytime I need supplies, I just need to grab my favorite weapon - from the massive armory I’ve acquired in short order – and head out on the road. Give me a few hours, and I’ll have so much stuff strapped to my back that it’s a marvel that I can even walk. This isn’t the apocalypse, it’s a garage sale on a massive scale! Moving on:

Quote: Ammo - This goes part and parcel with the collectibles issue.

...

If ammo is going to be unlimited, don’t make me pick it up. If it isn’t unlimited, make it count and keep ammo truly scarce and hard(er) to come by. Yes! Only Stalker and Metro have gotten the ammo issue right!

Quote: Generic Difficulty Modes - The typical difficulty mode change between Normal and Hard is a question of skewing the numbers. Normal bad-guys have X life and do Y damage; Hard bad guys have X+10 life and do Y+5 damage.

...

Why not add new enemies that aren’t found in Normal mode at all? Or make enemies more aggressive or smarter? Or give enemies new powers or moves? Agreed, but it is not going to happen because of two reasons: 1) AI design is dead in the water; 2) the other suggestions for special enemies, or altering how the game functions at a fundamental level will take a lot more work on the part of the devs. Just imagine the balancing challenges that would entail! So, nice ideas but I don't see very many devs willing to put as much work into designing difficulty settings as they do with the main game!

Quote: Endless Murder - I’m not sure that games have gotten more violent, but my own irritation with endless waves of death has certainly grown. Me, too. Can I quote myself again?

Quote: Unfortunately, gaming seems to have lost sight of the fact that space is good for something else besides blowing up spaceships. Same goes for blowing stuff up in other venues, too.

Quote: Open-World Games - First off, “open-world” is an illusion. Most games billed as open-world aren’t really open, they’re just less closed than a lot of other games. Particularly open-world RPGs. Finally somebody else realized that most "sandbox" or "open world" games aren't. In reality, they are just "largely enclosed" games.

Quote: Early Access - Early access to unreleased games sounds great on paper, but in practice it really isn’t. All those Early Access titles on Steam—playing some of them can ruin a gaming experience for you. Paying for an unfinished product is a recipe for dissatisfied customers, even with all the qualifiers in place.

It’s one thing to have an Alpha or a Beta and let some potential customers come and playtest your product. It’s another thing entirely to charge them for this, since it’s really designed to help you build your game. To be fair, some of these titles are Free-to-Play, so price isn’t always an issue. But as a broad and growing practice, releasing unfinished products to the masses and charging them for it is a bad move, both from a business standpoint and from an artistic one.

Crowd-Sourcing Game Development - This is in keeping with Early Access. With the rise of Kickstarter, the entire indie scene is being flooded by games that promise gamers a chance to be a part of the process. Sometimes that’s just as an observer, but often Kickstarter projects are asking their backers to give direct input and feedback.

And that’s okay on one level, but on another level it worries me. Art isn’t a democratic process. Too often in corporate settings, games are influenced by the accountants. I don’t want to see the same problems arise in the indie scene because the most vocal gamers have too much of an impact on a game’s direction. Let game developers enact their vision, and don’t meddle too much whether you’re a CEO or a forum poster. I'll let others comment on this. ;)
Categories: Forums

Evolve

Forums: Latest Threads - Tue, 02/11/2014 - 16:52
I am always ambivalent about co-op games. On one hand, they can be a lot of fun, but on the other the community can quickly ruin the experience. L4D/L4D2 is a good example of this. The original had a great community where everyone had fun and worked together regardless of skill, while the second was taken over by "leet" gamers who played to win at all costs and not just to have fun. So, I am always cautious about games that require such close cooperation between strangers. As with L4D, if this doesn't have a single player option with bots (as an emergency exit, so to speak), I probably won't touch it. But if it does have a SP option, it could be worthwhile investment as the same team that made L4D is making this:

Categories: Forums

The Elder Scrolls Online | Deathwatch

Forums: Latest Threads - Tue, 02/11/2014 - 13:06
Deathwatch Gaming is a International Community that has been around for over 10 years who started with games such as Counter Strike and Unreal Tournament. Since then we've grown from a humle 10 members to over 2000 members in the community spread over a variety of games (Planetside 2, War thunder, Payday2, Rust, DayZ, Smite, Star Citizen, Eternal Crusade and many more)

Deathwatch & TESO
With this game we'll be taken a different and more open approach, we want to run a social guild that has a place for everyone that's looking for a strong and solid community, we want crafters, explorers, the adventurous and everyone else that can fit in with a social establishment

Our Focueses

Creating an enjoyable environment for new and veteran players
Secure a Piece of Land
Enjoy Ourselfs & Ingame Events
Setup a proper Social guidelines and a detailed organization (Multiple Guildes within the kingdom)
Making sure there's a place for everyone, if you play a couple of hours a week fine join us and have fun or you can play tons and tons of hours and help shape the kingdom.
Political Powerhouse



What we offer you
Experience and a stable community that has been around for over 10 years, solid leadership that isnt based of a hormonal 16 year old (hard but fair), newsletters that keeps you in the loop of whats going on within the community, competitive teams in multiple games and so much more that i can't even word.

Generals with experience from Darkfall (Large Scale Medieval PVP)
Competitive players from known MOBAs
Experienced Managers from Communities and Previous Guild Leaders.

Deathwatch is more than just gaming, its friends for life.

Structure

Villeins (New Members, Explorers, Lonewolfs, Casuals, be apart of something without real contribution)
No requirements
To become a villein you just need to get invited to the Clan/s

Freemen (Shop owners, merchants, traders or anyone thats a full member and have a economical impact)
Registered on the website with an approved application
Pressence on Teamspeak

Militia (Full members who dedicate themselfs to defending our trade routes and the empire)
Registered & and approved member who dedicate themselfs to combat
Requires active pressence on Teamspeak and on Drills

The Nine (Nine very dedicated soldiers who pledge themselfs to protect the lord of the castle, Heavily decorated Knight)
All the above + sponsorship from a lord or another person of the gentry.
Distinguished Combat Veteran.
Carries the "Sir" infront of your name, could require you to remake your character.

Gentry:

Lords
Baronets
Knights
Esquire

Knights hold a title of knighthood. This is earned usually by those who pursue the soldier route and who have perfected the skills of mounted melee combat, as it says in the ducal court document. A knight is privileged with the style of "Sir" or "Dame", and this sort of honor will be earned by the real PVP heroes of this guild. However, a knight is not a freeman. Sometimes a grant of a title of knighthood is merely an honor, as is the case of a knight bachelor. However, a knight bachelor is something of a free agent, and should he swear himself in fealty to a liege lord like a baron or myself, then he is no longer free, but bound back into the feudal structure. Fortunately, he is not just a villein again, but is allowed to have villeins of his own. Also, the baron or liege lord will likely also grant him some form of benefice, like a portion of land containing resources that he will be responsible to farm and provide a portion of to the baron.

A baronet has the same rank and style as a knight except he or she will not be skilled in heavy mounted combat. Some baronets will come from the ranks of soldiery who are heroic rangers or even magicians. However, although almost all knights will have been soldiers, some baronets will have been outstanding yeomen or merchant burgesses as well. Baronets too may become vassals of liege lords and may hold land and castles in their names just like knights. Baronets won't be able to train esquires as apprentices, however, the way knights can.
The guilds:

Mages Guild (A mage joins to improve on his mage abilities, deals with potions, ingredients, alchemy equipment, soul gems, and enchanting)

Merchants Guild (General trade, Establish trade with other empires, keep our stocks up, crafters of all sorts)

Fighters Guild (Detailed battleplans, practice, formations, weapons, skillsets, traps)

Raiders Guild (Focused on exploring the world and bringing back the riches to supply our troops with the best around)

Positions to be filled:
Warden (The Peacekeeper and the man to introduce new players to our ways)

Guild Leaders for:
Mages, Merchants, Fighters, Raiders.

Houses

Royal Crafters

Blacksmith
Weaponsmith
Enchanter
Alchemist
Provisioner
Categories: Forums

Horizon

Forums: Latest Threads - Sat, 02/08/2014 - 03:08
Here I am almost finished downloading Star Wars The Old Republic, and in doing some browsing while waiting I happened to notice this Indie 4X space strategy game recently released on Steam (and full release, not early access thank god! ;). http://store.steampowered.com/app/236130/

From what I've seen and read so far I am intrigued. It looks like it might be quite good. Although the graphics are not state of the art, they seem good enough, especially if the core game mechanics are good.

Having been burned with the dreadful Endless Space, and having dodged the mess that was Stardrive, I am definitely going to wait for the reviews. Will definitely be picking it up if the reviews are good though.

Update: In browsing the Steam forums, it is getting mixed comments from the players. That said, I will definitely wait for about 3-4 reviews. BTW, someone wrote in that forum that he hated Endless Space and loved SINS, though he was disappointed that SINS never developed the great story hinted at in the intro cut scenes. How many times have I said that here? ;)
Categories: Forums

So It Happened

Forums: Latest Threads - Fri, 02/07/2014 - 06:19
I don't even know where to begin.... I did a quick search of other Jedi Knight II: Jedi Outcast and you could hear the music in the background. This is also of course, ignoring the simple fact that this is not the only other video with Star Wars music in it. I know there are people who've posted the entire song on youtube straight from the soundtrack or like I mentioned earlier, you can hear from the game being played.

Youtube Copyright Notice.jpg

Going to have to start looking this all up. Attached Images
Categories: Forums

Borderlands 2 Free Weekend and sale!

Forums: Latest Threads - Thu, 02/06/2014 - 21:16
If you never traveled to Pandora (how I hate that name....), now's your chance! Steam is having a Borderlands 2 free to play weekend! The GotY edition is also 50% off!

http://store.steampowered.com/sub/32848/

Now that CoD Ghosts and BF4 bombed, I have been getting my FPS fix largely with this game. Amazing how times change....
Categories: Forums

SPAZ 2 Announced

Forums: Latest Threads - Wed, 02/05/2014 - 17:04
SPAZ was a great game! The only reason it never reached a wider audience was because of pacing problems. The game was essentially three acts, each being different in gameplay, but sadly the first act got repetitive so quickly that it was hard to muscle on through to the other acts (that was my take, anyway). Regardless, the game had great atmosphere and a surprisingly dark plot.

Here's hoping that SPAZ 2 corrects its pacing problems and adds more open sandbox goodness:



It certainly looks more immersive! And the switched from 2D to 3D is impressive!
Categories: Forums

Strike Vector

Forums: Latest Threads - Wed, 02/05/2014 - 01:49
It looks like Strike Vector might be a winner! I remember when this game was announced that it reminded me of an airborne Hawken...which is a good thing:



It was released last week and the initial buzz on the forums seems to be positive. It certainly looks like fun:



Again, very Hawken-ish. I could seem myself giving this a try when it gets discounted.


Anybody try it?
Categories: Forums

T.E.C. 3001 for MAC OS X, Windows and Linux

Forums: Latest Threads - Tue, 02/04/2014 - 09:14
Hi guys,

I'm one of Phoenix Game Studio develpoers. Recently we have uploaded demo of our game T.E.C. 3001 on Steam Greenlight, so if you have time please take a look.
Here is the link to our game http://steamcommunity.com/sharedfile...143/1391068596

Download and try it for free, don't forget to vote if you like it.


Cheers!
Categories: Forums

New Elemental Game Teased

Forums: Latest Threads - Sun, 02/02/2014 - 03:16
Brad Wardell is teasing the next Elemental game:

http://forums.elementalgame.com/451631

Quote: Derek (Kael) has been super busy with the general expansion of Stardock Entertainment over the past 3 years. AS I type this, there are 7 concurrent game projects going on. Back in 2008, I dreamt of having a second team. Here we are, 6 years later with seven teams. I’m writing this from the airplane on my way to visit one of the new studios (one that hasn’t been announced yet).

So what does that mean for fans of the Elemental universe? The answer is, lots of good news. While Galactic Civilizations III heads towards its March alpha, the Elemental team is hard at work on a new DLC pack for this Winter tentatively called “Monarchs” which will bring more channelers to the world for players to play with. In addition, we expect to announce the third game in the Elemental fantasy universe this year. It will be dramatically different from War of Magic or Fallen Enchantress.

Without giving too much away about the new game, which we expect to formally announce this Spring, its planned feature set includes:

Radically different races (players won’t design units ala WOM/FE but in exchange each unit is custom crafted and visually stunning)
Crafting (the player STARTS with the Forge of the Overlord and getting recipes and loot now mean being able to craft some really cool stuff)
The player starts by choosing their sovereign and deciding what spell book he or she has. The more spell books of a particular type, the more likely the player will be able to use their lore to research rarer spells in that category.
No tech tree. Instead, the available units are based on how you construct your cities.
Each hero has his or her own unique talent tree (there won’t be a “Defender” class for instance) that players can then use to customize their heroes.
Because of the stronger emphasis on magic, vastly more spells will be available strategically and tactically. Sovereign spells are available in every battle as your sovereign, thanks to the Forge of the Overlord, can “see” anything in the world that his/her units can see (as a result, your sovereign interacts with the world indirectly from the capital and doesn’t appear as a playable unit).

It’s been in development for awhile, prior to LH. LH was originally supposed to be a minor expansion on FE but as you’ve probably gathered, we really love making these games. The next update to LH is in the works, pathfinding improvements, performance and some other updates are scheduled. That sounds like a radical departure from the game as we know it. Not sure if I like the idea of more magic and not being able to design my units anymore. Crafting is a plus, though. Guess we'll see.
Categories: Forums
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