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Total War: Attila

Forums: Latest Threads - Mon, 02/16/2015 - 16:45
It's out tomorrow and I've been perusing videos. I like what I've seen so far. Here's a short one with basic gameplay.
Categories: Forums

Glitch Hunter CCG

Forums: Latest Threads - Thu, 02/12/2015 - 17:38
Hurray! I have some game news to share. :D

I happened to spot this on Blue's News. It is a CCG that clearly seems inspired by Shadowrun. I definitely could get behind that as I have found CCGs to be a nice, leisurely diversion. Anyhoo:

Quote: If you are a fan of CYBERPUNK or fast paced digital CCG's, then this is the game for you!

Glitch Hunter is the lean, brutal, digital collectible card game for PC & Mac, set in a vast retro-futurist realm where mega-corporations, renegade hackers and street gangs compete for dominance of Hypernet. From the dynamic team of developers, who were involved in the making of Star Wars: The Old Republic, Alan Wake, Gatling Gears and the award winning indie game Last Inua. I actually think I am going to back this game, too. Reminds me a bit of Crossfire. As cyberpunk is the only genre that is still holding my attention (darn you Shadowrun and Frozen Synapse!), I think it might be worth the monetary risk.

Edit: Vid:

Categories: Forums

War of Rights

Forums: Latest Threads - Wed, 02/04/2015 - 01:18
A new Civil War game titled, War of Rights

Quote: War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.

Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.

Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equiped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.

Each map contains a period reconstruction of the buildings, farms, forests, roads, rocks, and Fancy Flowers that existed so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the wheatfields and Bloody Lanes of Antietam. Players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!

Will you heed the Union call against the traitors? Or will you fight to defend your family and livelyhood with the Confederacy? You decide! Already don't like the fact it's focusing solely on multiplayer. But I admit, it looks downright amazing.

Some renditions of battlefields showing the in-game rendition and the historic photographs they used:

Brief clip of battle scene setup:

Touring Antietam in the game: (has commentary)
Categories: Forums

Warhammer 40,000: Regicide

Forums: Latest Threads - Mon, 02/02/2015 - 19:38
My kind of chess. I had a lot of fun with Battle Chess back in the day.
Categories: Forums

GoG Releases a LOT of LucasArts Star Wars Games

Forums: Latest Threads - Fri, 01/23/2015 - 06:41
Some classics have seen a rerelease that's been a long time in coming (Galactic Battlegrounds for me) and others are nice to have in a DRM-free/non-physical state (KOTOR):

Current Lucas Art/Disney library at Good Old Games

The list of Star Wars games:
X-Wing Alliance
Tie Fighter
X-Wing vs Tie Fighter
Knights of the Old Republic I & II
Dark Forces
Rogue Squadron 3D
Battlefront II
Empire at War: Gold Pack
Galactic Battlegrounds

List of non-Star Wars games:
Indiana Jones and the Fate of Atlantis
Sam & Max Hit the Road
The Secret of Monkey Island: Special Edition
Categories: Forums

Story in strategy games

Forums: Latest Threads - Fri, 01/16/2015 - 11:10
Hi guys,

What is your opinion about the story in strategy games, is it important, do they need one?

For me this is one of the things that make start playing a new strategy game, if there is a good story present with detailed description of the events it is a huge plus.
Categories: Forums

Into the Stars

Forums: Latest Threads - Wed, 01/07/2015 - 11:50
Here's another SP space game but with what I think is an interesting concept. Sounding like Battlestar Galactica, you leave Earth as Captain of a spaceship with the only survivors of an Alien attack. You then proceed to explore and fight your way across the galaxy looking for a new home. I like the pick your crew aspect as this is more of a tactical game then the fly your ship combat games. Also just landed on Kickstarter.
Categories: Forums

War gaming fun tools

Forums: Latest Threads - Tue, 12/30/2014 - 08:28
Hi there,

Would you share your expectations on the war strategy game? What would be your most desirable functionality?

I would expect to see a great amount of re-playability, realistic war weapons, story, intuitive UI, nice strategic and tactical map, some story behind, various battle scenarios and challenging enough AI. Certainly to be impress to find good variety of military equipment at my disposal and ability to customize my units. How hard the game should be?
What you will expect to see in the game and what will definitely frustrate you?
Categories: Forums

GSC Game World Back in Business

Forums: Latest Threads - Sun, 12/21/2014 - 22:12
Could Stalker being coming back soon?

GSC Game World, developers of STALKER, are back in business

Quote: Stalker is my very favourite game based on a ponderous Tarkovsky film, and also one of my top five games of all time. I imagine a lot of people feel similarly, which is why the following news is rather exciting: Stalker (or, if you prefer, S.T.A.L.K.E.R.) developers GSC Game World are back in business. They're working on an "old-fashioned, full price", unrevealed new game at the moment, though whether it's a Stalker type game or a Heroes of Annihilated Empirestype game, or even a Cossacksy one is still unclear. It could also, obviously, be something completely different. Based on past history, tomorrow's headline could be "GSC Game World are out of business." :D
Categories: Forums

Shadowrun Returns to Kickstarter

Forums: Latest Threads - Wed, 12/17/2014 - 15:11
Not much to report right now but this:



I didn't back the original, but I will be backing this (funds permitting). Even though people thought the first game was mediocre, I loved it. And since then HB has only improved the formula. I trust them with my fundage. :) Attached Images
Categories: Forums

Naval Action - Age Of Sail - Fps - Open World And Customisation - historical and accu

Forums: Latest Threads - Tue, 12/16/2014 - 17:58
Came here to see what was going on with SES Jutland and its sequel - there was supposed to be one! Seems they sold it and it's dead now though.
While I am here....

Just thought in relation to computer ship modellers that may be here that some like me may like the n a game called NAVAL ACTION that has a public pre-order BETA playing at the moment.
The developers pay for good quality and historical ship models for this game.

Requires DX11 though. The open beta is already in action

You get to command one ship only and either play in open world or I think perhaps single scenarios or PVP/PVE battles.
Ships are individually customisable I believe.

What I am excited about is that you get down and fire ranging shots from deck level before releasing your broadside.
* Can turn on and off individual gun decks and fire them in any order
* Can allocate the crew to prioritise different task
* Control the mast sails individually or auto
* Control the helm\rudder obviously along with the speed of the ship
* Weather such as fog, storm seas among others
* Choose round types like roundshot, chain, grape\shotgun sort of shot
* Forts and I think other land things like ports and the like....
* IIRC game tracks every ball fired and damage like smashed cannons and leaks or sail damage/masts falling off etc are all there.

The ships are pretty much replicas of famous real ships.
So far seen are the HMS Victory (over 100 guns), USS Constitution(heavy super frigate 44 guns), HMS Tricomalee (a match for the USS Connie?), cutter, brig, mortar brig, Yachts, HMS Surprise (Russel Crowes ship in master and commander), Bellona (74 guns).

Here are a few shots of me testing. But in essence are there any 3D ship modellers here?

Anyone who loves Hornblower and 1700 - early 1800 age of sail ships might like this one. It's kind of unique.

Categories: Forums

Call of Duty: Ghosts - PC Review

Forums: Latest Threads - Mon, 12/15/2014 - 08:39
Hi, I'm very interesting with this game (Call of Duty). I play it in PC, but it make it confusing because very difficult. Can you share anything toward this game?
I get this game from amazon 2 months ago :

Thank you for advice
Categories: Forums

Traipsing Through the Countryside Punching Dragons

Forums: Latest Threads - Tue, 12/09/2014 - 15:21
How Banter and Music Work in Inquisition

Came across this article in my FB feed. Thought some would be interested in reading about how Bioware does this.

Quote: We wanted to clear up some of the confusion surrounding the banter and music systems in Dragon Age: Inquisition by giving you some insight into how they work. By now we’re sure many of you’ve seen the wide variety of supposed “fixes” out there, which range from a few simple steps to borderline blood magic. Hopefully detailing how these systems were designed to work will put a few minds at ease.

Before we get into the details, please know that we are continuing to look into player concerns on both fronts.

What follows is a quick guide to let you know what’s going on behind the scenes.


The way banter works in Inquisition is quite different from what you encountered in previous Dragon Age games. In Origins, all of the banter you heard occurred at scripted moments in the game, firing when you passed Point A in Level A on your way to Point B.

For Inquisition, this sort of scripted banter still exists. As you play through missions, you will hear your party comment on the plot at specific points. However, when you are running around in the wilderness, there are additional kinds of banter at work.

We built Inquisition to be an expansive, immersive experience, giving players plenty of reasons to keep coming back, hour after hour. Part of this is the random banter that now occurs in the wild. Your party may chat (or bicker) among themselves about all kinds of topics: getting to know each other, working through issues, or even just commenting on the surrounding scenery. All this works quite differently to the scripted plot-related banter you may be used to.

Behind the scenes, this is one of many ways that the game creates opportunities to experience procedural content at regular intervals. Sometimes this means combat encounters. Sometimes this means NPCs acting out ambient scenes or simply living in a space, as people will. More rarely, this means banter.

On average, you have an opportunity to hear banter every 10-15 minutes. But the frequency is largely left up to chance. It’s a lot like flips of a coin. Just because you flipped heads this time, or the previous five times, doesn’t mean you’ll flip tails next. Because of this, it’s perfectly normal to hear more or less banter at different points in the game.

The element of chance is also influenced by what you are doing and what is going on around you at any given time. How you play the game can and does affect how often you hear banter.

A number of things can interrupt banter, such as:

  • A conversation starting, both simple or fully cinematic
  • A level transition
  • Combat
  • Getting on a mount

There are also things that will prevent banter from firing entirely:

  • Riding a mount
  • Participating in a conversation
  • Being in combat or close proximity to enemies (if you are seeing red on your mini-map, you may be blocked from hearing banter)

There are also areas where this kind of banter will not fire at all. These include Skyhold, Haven, and Val Royeaux.

It’s also possible to exhaust all of the random banter for an area or for a certain set of party members. Additional banter can be unlocked by talking to your party members, playing through their personal plots, and advancing the main story. Music at rest of Link
Categories: Forums

1953: NATO vs Warsaw Pact

Forums: Latest Threads - Thu, 12/04/2014 - 16:10
Grogheads' Facebook feed alerted me to this interesting sounding wargame:

Quote: 1953: NATO vs Warsaw Pact is a classic wargame dedicated to the hypothetical conflict between West and East. Something what we have been reading so many times. Take a command over the whole alliance or just focus on leading single country.

In the game player is able to control any single country or any combination of countries and easily adjust difficulty level for each of them separately.

The game introduces the historical forces and economical potential in the post war Europe and a number of events which might actually happen if such conflict would arise.


A huge campaign map spanning the entire European theater with more than 40,000 hexes and massive armies with hundreds of units.
Epic Campaigns covering the entire war starting from 1953
Play against yourself, you can take the lead over two opposing factions
Use Diplomacy points to influence the war readiness and war entry of neutral nations. It’s even possible to cause coups changing the governments completely or to control your own populations ambitions for war.
Technology system with 5 areas of research. Upgrade obsolete units to modern weaponry.
Invest the atomic bomb and destroy the enemies will to fight or just make their cities to evaporate.
Play as any country, or any combination of countries with the AI controlling the rest. Fight the war as just the UK or maybe you fancy your luck as Romania, Hungary & Bulgaria! 30 playable nations.
Fog of war, dynamic weather, supply and many other factors give player realistic decisions to make throughout the war.
Use your resources to buy new units, repair, maintain and upgrade them, to research new technologies, invest in strategic movement, naval transport and amphibious landing craft.
Use strategic weapons to damage the enemies infrastructure.
Use convoys to keep cities and armies supplied.
Detailed & historical orders of battle with historical names for hundreds of land, air and naval units for full immersion. This sounds really good! Sort of like that Cold War Paradox HoI mod that was abandoned a few months back. I just wish the graphics were a bit sharper. But solid gameplay can easily overcome that limitation, not to mention mods (if allowed).

As an aside, I am interested to see the renewed interest in NATO vs WP battles.
Categories: Forums

Here come the sales!

Forums: Latest Threads - Wed, 11/26/2014 - 12:29
Blizzard has a sale, StarCraft-Diablo. But Origin has everything on sale, 400+ games. Titanfall-$5/deluxe-$20. Take me back on the wayback machine, Wing Commander...kilil the kitties...$2.50. Ultima, Sim City, Battlefield franchise; the list goes on. Everyone can find something...
Categories: Forums

World of Warcraft: Looking for Group Documentary

Forums: Latest Threads - Sun, 11/23/2014 - 06:40
I discovered this as a commercial while having someone playing Rise of Nations on in the background while I did my homework. I ended up getting stuck watching it. Although I never played WoW very much, about half a year or more at best, I can say that it is one of the best, realized worlds I have ever seen on so many levels. This documentary is also, in my opinion, a fantastic example of what makes gaming so godd***ed great.

It's 1:01:45 long and I hope that whoever watches it, enjoys it as much as I have.

Categories: Forums

“This is EVE” - Uncensored (2014)

Forums: Latest Threads - Sat, 11/22/2014 - 11:27

“This is EVE” - Uncensored (2014)
Categories: Forums

This War of Mine

Forums: Latest Threads - Tue, 11/11/2014 - 03:05
First of its kind as far as I know.

From its page on GoG:
Quote: This War of Mine is the first game that lets you experience war not as a soldier, but as a group of civilians in a besieged city, struggling with a constant threat of disease, starvation and death, either from hardship, a sniper's bullet or at the hands of bandits. Do whatever it takes to survive - without destroying your souls, if possible.
The pace of the game is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.

  • Experience war from a completely new angle: play as civilians trying to survive
  • Forge emotional bonds with your characters
  • Inspired by real events
Categories: Forums
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