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Naval Action - Age Of Sail - Fps - Open World And Customisation - historical and accu

Forums: Latest Threads - Tue, 12/16/2014 - 17:58
Came here to see what was going on with SES Jutland and its sequel - there was supposed to be one! Seems they sold it and it's dead now though.
While I am here....

Just thought in relation to computer ship modellers that may be here that some like me may like the n a game called NAVAL ACTION that has a public pre-order BETA playing at the moment.
The developers pay for good quality and historical ship models for this game.

Requires DX11 though. The open beta is already in action

You get to command one ship only and either play in open world or I think perhaps single scenarios or PVP/PVE battles.
Ships are individually customisable I believe.

What I am excited about is that you get down and fire ranging shots from deck level before releasing your broadside.
* Can turn on and off individual gun decks and fire them in any order
* Can allocate the crew to prioritise different task
* Control the mast sails individually or auto
* Control the helm\rudder obviously along with the speed of the ship
* Weather such as fog, storm seas among others
* Choose round types like roundshot, chain, grape\shotgun sort of shot
* Forts and I think other land things like ports and the like....
* IIRC game tracks every ball fired and damage like smashed cannons and leaks or sail damage/masts falling off etc are all there.

The ships are pretty much replicas of famous real ships.
So far seen are the HMS Victory (over 100 guns), USS Constitution(heavy super frigate 44 guns), HMS Tricomalee (a match for the USS Connie?), cutter, brig, mortar brig, Yachts, HMS Surprise (Russel Crowes ship in master and commander), Bellona (74 guns).


Here are a few shots of me testing. But in essence are there any 3D ship modellers here?

Anyone who loves Hornblower and 1700 - early 1800 age of sail ships might like this one. It's kind of unique.

http://www.navalaction.com/#ageofsail












Categories: Forums

Call of Duty: Ghosts - PC Review

Forums: Latest Threads - Mon, 12/15/2014 - 08:39
Hi, I'm very interesting with this game (Call of Duty). I play it in PC, but it make it confusing because very difficult. Can you share anything toward this game?
I get this game from amazon 2 months ago : http://amzn.to/1xkM3zx

Thank you for advice
Categories: Forums

Traipsing Through the Countryside Punching Dragons

Forums: Latest Threads - Tue, 12/09/2014 - 15:21
How Banter and Music Work in Inquisition

Came across this article in my FB feed. Thought some would be interested in reading about how Bioware does this.

Quote: We wanted to clear up some of the confusion surrounding the banter and music systems in Dragon Age: Inquisition by giving you some insight into how they work. By now we’re sure many of you’ve seen the wide variety of supposed “fixes” out there, which range from a few simple steps to borderline blood magic. Hopefully detailing how these systems were designed to work will put a few minds at ease.

Before we get into the details, please know that we are continuing to look into player concerns on both fronts.

What follows is a quick guide to let you know what’s going on behind the scenes.

Banter

The way banter works in Inquisition is quite different from what you encountered in previous Dragon Age games. In Origins, all of the banter you heard occurred at scripted moments in the game, firing when you passed Point A in Level A on your way to Point B.

For Inquisition, this sort of scripted banter still exists. As you play through missions, you will hear your party comment on the plot at specific points. However, when you are running around in the wilderness, there are additional kinds of banter at work.

We built Inquisition to be an expansive, immersive experience, giving players plenty of reasons to keep coming back, hour after hour. Part of this is the random banter that now occurs in the wild. Your party may chat (or bicker) among themselves about all kinds of topics: getting to know each other, working through issues, or even just commenting on the surrounding scenery. All this works quite differently to the scripted plot-related banter you may be used to.

Behind the scenes, this is one of many ways that the game creates opportunities to experience procedural content at regular intervals. Sometimes this means combat encounters. Sometimes this means NPCs acting out ambient scenes or simply living in a space, as people will. More rarely, this means banter.

On average, you have an opportunity to hear banter every 10-15 minutes. But the frequency is largely left up to chance. It’s a lot like flips of a coin. Just because you flipped heads this time, or the previous five times, doesn’t mean you’ll flip tails next. Because of this, it’s perfectly normal to hear more or less banter at different points in the game.

The element of chance is also influenced by what you are doing and what is going on around you at any given time. How you play the game can and does affect how often you hear banter.

A number of things can interrupt banter, such as:

  • A conversation starting, both simple or fully cinematic
  • A level transition
  • Combat
  • Getting on a mount


There are also things that will prevent banter from firing entirely:

  • Riding a mount
  • Participating in a conversation
  • Being in combat or close proximity to enemies (if you are seeing red on your mini-map, you may be blocked from hearing banter)


There are also areas where this kind of banter will not fire at all. These include Skyhold, Haven, and Val Royeaux.

It’s also possible to exhaust all of the random banter for an area or for a certain set of party members. Additional banter can be unlocked by talking to your party members, playing through their personal plots, and advancing the main story. Music at rest of Link
Categories: Forums

1953: NATO vs Warsaw Pact

Forums: Latest Threads - Thu, 12/04/2014 - 16:10
Grogheads' Facebook feed alerted me to this interesting sounding wargame:

http://store.steampowered.com/app/325470/

Quote: 1953: NATO vs Warsaw Pact is a classic wargame dedicated to the hypothetical conflict between West and East. Something what we have been reading so many times. Take a command over the whole alliance or just focus on leading single country.

In the game player is able to control any single country or any combination of countries and easily adjust difficulty level for each of them separately.

The game introduces the historical forces and economical potential in the post war Europe and a number of events which might actually happen if such conflict would arise.

Features:

A huge campaign map spanning the entire European theater with more than 40,000 hexes and massive armies with hundreds of units.
Epic Campaigns covering the entire war starting from 1953
Play against yourself, you can take the lead over two opposing factions
Use Diplomacy points to influence the war readiness and war entry of neutral nations. It’s even possible to cause coups changing the governments completely or to control your own populations ambitions for war.
Technology system with 5 areas of research. Upgrade obsolete units to modern weaponry.
Invest the atomic bomb and destroy the enemies will to fight or just make their cities to evaporate.
Play as any country, or any combination of countries with the AI controlling the rest. Fight the war as just the UK or maybe you fancy your luck as Romania, Hungary & Bulgaria! 30 playable nations.
Fog of war, dynamic weather, supply and many other factors give player realistic decisions to make throughout the war.
Use your resources to buy new units, repair, maintain and upgrade them, to research new technologies, invest in strategic movement, naval transport and amphibious landing craft.
Use strategic weapons to damage the enemies infrastructure.
Use convoys to keep cities and armies supplied.
Detailed & historical orders of battle with historical names for hundreds of land, air and naval units for full immersion. This sounds really good! Sort of like that Cold War Paradox HoI mod that was abandoned a few months back. I just wish the graphics were a bit sharper. But solid gameplay can easily overcome that limitation, not to mention mods (if allowed).

As an aside, I am interested to see the renewed interest in NATO vs WP battles.
Categories: Forums

Here come the sales!

Forums: Latest Threads - Wed, 11/26/2014 - 12:29
Blizzard has a sale, StarCraft-Diablo. But Origin has everything on sale, 400+ games. Titanfall-$5/deluxe-$20. Take me back on the wayback machine, Wing Commander...kilil the kitties...$2.50. Ultima, Sim City, Battlefield franchise; the list goes on. Everyone can find something...https://www.origin.com/en-us/store/?no-takeover=true
Categories: Forums

World of Warcraft: Looking for Group Documentary

Forums: Latest Threads - Sun, 11/23/2014 - 06:40
I discovered this as a commercial while having someone playing Rise of Nations on in the background while I did my homework. I ended up getting stuck watching it. Although I never played WoW very much, about half a year or more at best, I can say that it is one of the best, realized worlds I have ever seen on so many levels. This documentary is also, in my opinion, a fantastic example of what makes gaming so godd***ed great.


It's 1:01:45 long and I hope that whoever watches it, enjoys it as much as I have.

Categories: Forums

“This is EVE” - Uncensored (2014)

Forums: Latest Threads - Sat, 11/22/2014 - 11:27
https://www.youtube.com/watch?v=AdfFnTt2UT0

“This is EVE” - Uncensored (2014)
Categories: Forums

This War of Mine

Forums: Latest Threads - Tue, 11/11/2014 - 03:05
First of its kind as far as I know.

From its page on GoG:
Quote: This War of Mine is the first game that lets you experience war not as a soldier, but as a group of civilians in a besieged city, struggling with a constant threat of disease, starvation and death, either from hardship, a sniper's bullet or at the hands of bandits. Do whatever it takes to survive - without destroying your souls, if possible.
The pace of the game is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.

  • Experience war from a completely new angle: play as civilians trying to survive
  • Forge emotional bonds with your characters
  • Inspired by real events
Categories: Forums

Valkyria Chronicles for the PC

Forums: Latest Threads - Wed, 11/05/2014 - 01:07
I saw this on Steam the other day, and I have to say that it does sound interesting:

Quote: The critically acclaimed RPG Valkyria Chronicles is now available on PC! Set in a fictitious continent reminiscent of 1930s, Valkyria Chronicles depicts Europe divided in two and ruled by two super powers: the Empire and the Federation. The Empire has set its sights on invading a small neutral country called Gallia, situated in the middle of the two superpowers territories, in an attempt to secure invaluable natural resources. Within this struggle a hero named Welkin, and his fellow soldiers of the Federation's 7th Platoon, are fighting back against the invasion and the Empires attempts to unify the continent under its power.


During the ensuing war the Federation discovers that the Empire possesses a secret weapon, known as the "Valkyria" - an ancient race with special powers thought to exist only in legends. With this new discovery the fate of the Federation's ability to turn the tide of the war, and the hope for a better future, hang in the balance.


Key Features:


“CANVAS” graphics engine: A unique engine that produces breath taking images that look like watercolour paintings in motion.


“BLiTZ” tactical battle system: Experience strategic manoeuvring of units combined with conventional RPG gameplay, all layered on top of the moment to moment action afforded by real-time controls as players command each squad member and tank in battle.


Epic storyline: Players will immerse themselves in the epic struggle for freedom, as the fate of the world lies in the hands of Welkin and the members of the 7th platoon.


Customisation: Over 100 customisable characters allow players to create a variety of platoons to suit each battle’s needs.


Beautifully rendered battlefields: Players explore 30 different environments, using unique terrain features to gain advantages in battle. It certainly looked like fun on the PS3:



I definitely will have to give this a shot if it turns out to be a good console port.
Categories: Forums

National Video Game Arcade

Forums: Latest Threads - Thu, 10/30/2014 - 22:34
I was doing some homework earlier this week and came across this bit:
Quote: World's first cultural centre for games to open in UK

The world's first cultural centre dedicated to videogames is to open in the UK next year. Based in Nottingham, the National Videogame Arcade is intended to promote the cultural, economic, educational and social benefits of gaming, while housing a nifty collection of the ephemera relating to the medium.

The centre, which opens in March, is also aiming to be the gaming equivalent to the British Film Institute, improving the public understanding and appreciation of games through an assortment of education programmes, an in-house archive and research tools, and public events. The project is being launched as an offshoot from Nottingham's annual GameCity event, which aims to involve the public with games in new ways and serves as a showcase for established and upcoming industry talent. Backed by Nottingham Trent University, Nottingham City Council, Confetti Institute, and the Wellcome Trust, the centre will open in the heart of Nottingham's creative quarter.

It's not aiming small, either. A £2.5m investment is being made in the NVA, and the centre will sport four gallery floors, exhibiting quarterly exhibitions featuring new and specially-commissioned works, an entire floor dedicated to education, allowing students to get first-hand experience of game-making, and a permanent exhibition from the National Videogame Archive, which GameCity has built since 2007 and currently holds over 12,000 objects of gaming significance. Expect plenty of nostalgia bombs and much nerd envy at the sight of some of its gems, along with a valuable insight into both the UK's contribution to gaming, and the history of the artform as a whole.

CONTINUED I think that is pretty cool!! I hope it is very successful and I was actually wondering over the past week or so why no video game museum/archive exists yet! Then, as I was doing my homework I came across this gem. Wonder if it made any waves and I missed the ride or no one is caring in the gaming community?? :crosseye:
Categories: Forums

Supreme Ruler Ultimate Official Release

Forums: Latest Threads - Fri, 10/24/2014 - 13:22
Hi,

Just wanted to share our most recent press release;

Quote: Ancaster, Canada - BattleGoat Studios is thrilled to announce the release of their latest Real Time Geopolitical Strategy / Wargame, Supreme Ruler Ultimate.

Lead Designer and Co-Founder David Thompson commented, "This title represents fourteen years of what has been a labor of love. *Supreme Ruler Ultimate is the culmination of all the design revisions and content we've created since forming the studio in 2000 and there should be something for everyone, whether they want to re-play WWII or take over the world from a near future Scotland or an independent Texas!”

Link to Official Trailer: www.youtube.com/watch?v=JdCH3LOD23E

Link to Steam Store: http://store.steampowered.com/app/314980

BattleGoat's Lead Programmer and Co-Founder George Geczy added, " Supreme Ruler Ultimate brings together our vision for a truly epic strategy game that encompasses some of the most turbulent times of human history - World War II, the Cold War, and the challenges we face in the near future. *We're proud to have made one of the most detailed and comprehensive series of strategy games ever created." *Previous BattleGoat titles in the Supreme Ruler series are Supreme Ruler 2010, Supreme Ruler 2020. Supreme Ruler Cold War, and Supreme Ruler 1936. *

Thompson went on to answer questions about the future of the series. “Right now we are quite happy with what the Supreme Ruler series has achieved. *Ultimate gets us to what we originally envisioned and we will continue to supply additional content for our players and support to our modding community. *While we do not currently have plans for another Supreme Ruler stand-alone title, we will still update and enhance the game based on community feedback. *Everyone at BattleGoat feels indebted to our players and we continue to appreciate the support they provide us!”

Supreme Ruler Ultimate is available now for PC and Mac through Steam and other vendors.

About Supreme Ruler Ultimate

The pinnacle of fourteen years of development on the Supreme Ruler series of Real Time Geo-Political Military Strategy Games for PC and Mac. * Supreme Ruler Ultimate incorporates the stories, campaigns, scenarios, and features from our previous releases and expands on them in our improved game engine. *Take control of any nation in the world from World War II through the Cold War and into the near future as our world lurches from one crisis to the next! *Play historical or modern campaigns with specific objectives, attempt one of the many Set-Piece Scenarios for a shorter game, or customize your gaming experience by picking any nation in the various era sandboxes and choosing your own preferred Victory Condition. *With so many options to choose from, Supreme Ruler Ultimate provides virtually unlimited replayability!

- Play Historical or Futuristic Campaigns and Maps.
- Take Control of any Nation in Sandbox Mode and impact the outcome of an era.
- Start in 1936 and progress well into the 21st century for an Epic Game-play experience.
- Challenge yourself with Set-Piece Scenarios for a faster-paced game.
- The butterfly effect... Influence the timeline and outcome of thousands of historical events.
- Use Diplomacy, Trade, Espionage, and Intimidation to influence the policies of other nations.
- Guide your Nation through an era of unprecedented Scientific Advancement
- Modernize your economy to support whatever social and military policies you choose.
- Sophisticated Real-Time Strategic and Tactical Control of your Military Forces.
- Detailed historically-accurate armies down to the Battalion level.
- Choose your level of control. *Make all decisions or use your Cabinet Ministers to help.
- Battle the elements! Fully integrated weather model influences battlefield outcomes.
- Up to 16 players in Multiplayer over local network or Internet (PC Only)

About BattleGoat Studios

BattleGoat Studios is a Canadian Software Developer committed to developing leading edge "Intelligent Strategy Games". BattleGoat’s game design history dates back to the first text-based Supreme Ruler game in 1982, making Supreme Ruler one of the oldest computer gaming franchises still in development. *The design team firmly believes that Strategy Gamers are looking for more sophisticated games that also remain fun to play. BattleGoat insists that their approach to development will always emphasize an accurate, heavily researched environment assuring players an entertaining and immersive gameplay experience. *Their previous PC releases are Supreme Ruler 2010, Supreme Ruler 2020, Supreme Ruler Cold War, and Supreme Ruler 1936. As always, I'll watch for replies and questions.
Categories: Forums

World at War Board Game Coming to PC

Forums: Latest Threads - Tue, 10/21/2014 - 00:56
I have always been interested in this board game title from Lock 'n Load Publishing but never invested the money because I just can never seem to get away from my PC to invest any time in other gaming venues, be it board games or miniatures. PC gaming is just too darn convenient! :D So I am glad I will finally get a chance to try this WWIII title, but on the PC!



Looking very good for an alpha!

Can't wait!
Categories: Forums

Free Game Dragon Age: Origins

Forums: Latest Threads - Thu, 10/09/2014 - 11:50
Categories: Forums

Human Resources

Forums: Latest Threads - Thu, 10/02/2014 - 20:51
Uber's next RTS:

https://www.kickstarter.com/projects...yptic-rts-game



I love the idea. It has been far too long since we had a game where you get to be the monster! However, this is Uber. Despite what they say in that vid, the backers for Planetary Annihilation haven't been overjoyed with the current state of the game and a number of undelivered features (quote from one disgruntled fan: "Many promised features such as offline play, local server are not yet available and we have to information about when it will released. In addition, we are supposed to be able to play online. This is true, but the servers provided by Uber do not handle the workload, so i'm still waiting for being able to play without the crazy lag many people are experiencing while playing online."). So, as with all crowd sourced games, I'll believe it when I see it and not before.
Categories: Forums

Starpoint Gemini 2

Forums: Latest Threads - Mon, 09/29/2014 - 02:35
Well, this is an unexpected surprise. It looks like we have a worthy space game on our hands. I am surprised because the original game, Starpoint Gemini, was definitely a love it or hate it experience. While I never purchased the game, I did give the demo a try and...well, it didn't impress me. In many ways it reminded me of what happened with Elemental War of Magic: the devs just tried to cram too many ideas into one game. Even in the demo I could sense a lot of interesting ideas grinding their gears against other ideas that refused to cooperate. To make matters worse, the original game used a 2D engine that tried to create the illusion of 3D; it just didn't work.

So, when this sequel was announced, I was definitely less than enthused.

However, a day or so ago the game left was what by all accounts a very successful "Early Access" period on Steam and it is getting rave reviews on the usually toxic Steam forums. In fact, it has even reached third place on the Steam best sellers list this weekend, which is pretty impressive seeing how this game is getting little to no ink for some reason. Not all is perfect, though, as there is a laundry list of v1.0 issues that have crept up, particularly with the SP campaign that wasn't Early Access tested (why do devs do that? SP campaigns need the MOST testing!). Still, the overall tone is very positive, especially seeing how LGM has become one of the "good guys" of gaming due to their policy of lots of free content and on-going support (love it or hate it, the original SPG was never abandoned by the devs until work began on this game). So I am optimistic about this game. It certainly looks great (very reminiscent of Eve and the X Series at times):



It is amazing to see how the devs made the leap from cheapy DX9 graphics for the original all the way to DX11 graphics for the sequel! :cool:

I haven't jumped in yet, but I think I will (with the death of X:Rebirth, I have been desperately seeking out a new space sim to hold me over until Elite Dangerous leaves beta). The game is on sale as part of its launch week event, plus I have a coupon from GMG for another 23% off, making a $35 game around $21 bucks. :) Seeing the extensive plans the devs have for this game, i think it might be a worthwhile investment.

Quote: Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...


It has been two years since the end of the second Gemini war, and the situation in the wartorn system is further from resolution than ever before. The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.

FEATURES


Explore the entire game world as a whole, rather than individual "cut-out" maps
Continuous universe divided into regions that provide special visual and gameplay experience
Dynamic real-time combat
Complex, but easy-to-use RPG system (skills, perks, achievements)
Use T-Gates, wormholes and Riftways to travel around the system faster
Fifty diverse factions ranging from states and companies to outlaws, locked in a power-struggle
Direct ship controls in full 3D environment create complete immersion
Large arsenal of destructive weapons for blasting enemies to pieces
Random missions generated depending on player's actions and allegiances
Over 100 commodities to trade or plunder
User-friendly interface centered on context menus
Over 50 unique ships fully upgradeable with various ship systems and equipment
Special licenses acquired from factions offer various bonuses and unlock new options
Hire mercenary captains to follow you in your travels and share your fate
Employ officers to fill key positions on your ship (engineering, navigation, tactical)
Visible turrets reflect how you upgrade your ship
Modding Tools (Level, Material, Particle and Beam editor)
Advanced physics provided by NVIDIA PhysX technology
Cinematic trailer:

Categories: Forums

Need Some Insight on a Game

Forums: Latest Threads - Sun, 09/28/2014 - 21:07
Civilization IV. I saw it on sale for under $10 at a local used bookstore earlier last week and nearly bought it (I nabbed a comic book instead lol). But, I have been craving a good 4x strategy game that covers our world's history or at least a time period from it. Civilization has always seemed very attractive to me in that regard. However, seeing as Civ V does not work on my comp I have thus, been contemplating getting Civ IV instead (assuming it works lol). So, does anyone have anything to say about this game? And of the Civ games, I.E. Civ III-V because Civ III is as far back as I'm willing to go graphics-wise, which do you think is the best?

P.S. I cannot decided between Civ IV or a compendium edition of the Age of Empire series (I & II + expansions).
Categories: Forums

What Game and or Series Would You Like to See Reinvented?

Forums: Latest Threads - Fri, 09/26/2014 - 06:27
A lil something we can all have fun with :cool:

Nintendo likes to reinvent their main series, Mario and Zelda. Each time they use new art styles, character designs (sort of), have new puzzles and quests and twists to the storylines, and etc. What series outside of those two, would you like to see be reinvented and how do you envision this reinvention? Be creative! Use pictures, youtube videos, and whatever else you can think of!

My game:

If I had to reinvent a game/series, it would be... S.T.A.L.K.E.R. I would set it around anytime when there were large empires connecting Asia to Europe and North Africa. I like the idea of radiation pockets existing (not sure how plausible this is in reality) underneath the Earth's surface in the latest Godzilla movie and use that to create numerous zones throughout those empires... for future installments obviously.

Possible eras to toy around in: The Roman Empire at its zenith in Gaul or even northern Italy. The Medieval Ages during the Crusades and East Asia under the Mongol Empire are some ideas. One can easily see the various competing factions in the game and with game engines today, it would be a larger, more persistent world. You can ride horses and it would be a barter system as coinage would be totally worthless in the "plague areas."

So now you can imagine what kind of shenanigans that could happen. The combat system would more closely resemble Chivalry or Mount & Blade on hardcore modes while the easier modes would be . The music would be by the composer(s) for Star Wars: The Old Republic's orchestral scores. The graphics of course, would be like S.T.A.L.K.E.R.'s, keeping that gritty realism. I would also add in a limited multiplayer element that allows you and several of your friends (maybe 5 of you) to play together and it would be a continuous world. That means if you're off and 2 of your friends are on and add more to a stash, it'll be there when you get on and check it later after they get off.
Categories: Forums

I just learned how to silence Fanboys:

Forums: Latest Threads - Tue, 09/02/2014 - 21:13
Facts! Yep, simple unadulterated, unbiased facts. Once again I called out the Fanboys and of course they immediately called me an 'asshat' and whatnot for stating that CIG (Star Citizen) doesn't follow it's own guidelines and bans people willy-nilly. So I simply challenged them to ask CIG why 'Joda' was banned without the requisite warning? And the response? Eerie silence. Nothing....not a single peep. The only response was simply more hostility from more Fanboys. Sad.

Riddick:

https://www.youtube.com/watch?v=g0ZRNLw2omA
Categories: Forums

Panther Games to Change Publishers

Forums: Latest Threads - Tue, 09/02/2014 - 00:05
Panther Games will be changing publishers at the end of October 2014. It has signed an agreement with another publisher to publish both its computer and board games. We will announce the new publisher soon.


PG Logo Gold on Black.jpg

Panther will be leaving Matrix Games with a lot of good will. The Command Ops Public Forum at Matrix Games will remain available to customers after the transition and support through Matrix Games will continue until the end of October 2014. While not expected, should any future updates to the titles sold through Matrix be required, they would also be compatible with the Matrix Games releases.


Mr Dave O’Connor, President of Panther Games, said “We have been with Matrix Games for ten years and have enjoyed working with them. We are looking forward to streamlining our arrangements for publishing both our computer and board games. We wish Matrix Games all the best for the future.”


Canberra, Australia. 2 September 2014
www.panthergames.com Attached Images
Categories: Forums

Gaming Industry Under Siege??

Forums: Latest Threads - Sat, 08/30/2014 - 02:44
Over the past two days I have become aware of several large scandals exploding across parts of the gaming world. One is about gaming journalism and the other is about threats to a female gamer and her criticism of the portrayal of women in video games. Another issue that was brushed under the rug was a gamer being "swatted" on live stream whilst playing Counter-Strike. While I am still sifting through the debris it is important to point out that the gaming community appears to be actively drawing lines and firing on all cylinders at each other over various issues.

For example, Anita Sarkeesian is known for a series Feminist Frequency (FemFreq for short). She recently did a mini-series detailing the portrayal of women in video games. Almost immediately she came under extremely harsh backlash that even targeted her personally (death and rape threats as well as the release of her and her parent's addresses). She was forced to leave her home (apparently) under the advice of the FBI whom she contacted in relation to the threats. However, some have claimed that her videos steal content from other content creators without crediting them, spew out fallacies, misconstrue games, and outright lie about them. So the community is split. But, I wholly disagree with those who believe she is getting her just deserves for misinforming people about games. They just that, GAMES. To go so far as to sit back and let people threaten her and her family's lives is as disgusting as those making the threats and it just really reinforces the gamin community's issue with female gamers, characters, and the enormous amounts of misogyny that exist.

Here is Pt. 2 over her series:



The other is about terrible gaming journalism, specifically between Kotaku and Plygon. I honestly just discovered this minutes ago so I cannot really comment on it as much as I did above:

From Gamer Headlines:
Quote: A few days ago I posted an article that discussed in no small part the importance of standards within journalistic media. Gaming journalism is currently enduring a colossal change in tides that has seen several big names within the industry heavily criticised for acts of non-disclosure, censorship, as well the burial and with-holding of information. This string of events has been primarily publicised, fought for and evidenced by the gaming community itself, who have over-come all attempts to prevent the matter from spreading further.

Unfortunately, those attempts to quell the spread of information only served to infuriate and further encourage many gamers to continue calling out press regarding ethical negligence. Today, two more popular writers found themselves on the receiving end of strongly worded criticisms regarding the unreasonable overlap of personal relationships and publications.

Patricia Hernandez (@xpatriciah), writer at Kotaku, and Ben Kuchera (@BenKuchera), editor at Polygon, have been scalded this evening as Reddit users diverted to a highly detailed account of articles in which the two writers had failed to disclose personal interests prior to publishing their work. The accusation is especially scalding since it directly contradicts the recently stated ethical expectations of Kotaku editor-in-chief, Stephen Totilo (stephentotilo).

Read The Rest: Here So, what are everyone's thoughts on the subjects? I can already guess that many here agree that gamin journalism is the shits and I know that this is a hugely commonly understood fact from throughout the gaming community as evidenced across multiple forums I visit.

As for the issues with Sarkeesian, it is much trickier I feel. I have seen people criticize her content in other videos but agree that the backlash is totally unnecessary and just wrong. Others have stated that she deserves it which is enabling this form of disgusting cyber-based behaviour. I find it appalling that people are basically okaying those actions. Another thing is is that, as stated in the article from Gamer Headlines, the gaming industry has not major impact on world politics and economics, and etc. It is a purely entertainment industry first, and a possible educator second. However there are parts of it that undoubtedly require oversight. Both of these examples are important for the industry/hobby in moving forward. And to adequately tackle them every single tier of the industry MUST take part in open conversations about what to do and where to go. I feel that the industry is one of the few that can really shift and direct itself as a whole, along new paths. Yet, this requires its participants to understand and realize that mature, open, and honest debate is needed and childish trolling and threats are unfounded and should be accompanied by severe consequences.
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